Removed all instance scripts so we can have script project back and spells will work again.

This commit is contained in:
hondacrx
2020-12-07 15:29:06 -05:00
parent a702e070f3
commit 900362a7d7
104 changed files with 2273 additions and 41604 deletions
+3 -4
View File
@@ -284,12 +284,11 @@ namespace Scripts.Spells.Quest
// 34665 Administer Antidote
// http://www.wowhead.com/quest=11515 Blood for Blood
// 44936 Quest - Fel Siphon Dummy
[Script("spell_q55_sacred_cleansing", SpellEffectName.Dummy, 1u, CreatureIds.Morbent, CreatureIds.WeakenedMorbent, true)]
[Script("spell_q10255_administer_antidote", SpellEffectName.Dummy, 0u, CreatureIds.Helboar, CreatureIds.Dreadtusk, true)]
[Script("spell_q11515_fel_siphon_dummy", SpellEffectName.Dummy, 0u, CreatureIds.FelbloodInitiate, CreatureIds.EmaciatedFelblood, true)]
[Script("spell_q55_sacred_cleansing", SpellEffectName.Dummy, 1u, CreatureIds.Morbent, CreatureIds.WeakenedMorbent, true, 0)]
[Script("spell_q10255_administer_antidote", SpellEffectName.Dummy, 0u, CreatureIds.Helboar, CreatureIds.Dreadtusk, true, 0)]
[Script("spell_q11515_fel_siphon_dummy", SpellEffectName.Dummy, 0u, CreatureIds.FelbloodInitiate, CreatureIds.EmaciatedFelblood, true, 0)]
class spell_generic_quest_update_entry : SpellScript
{
public spell_generic_quest_update_entry(SpellEffectName spellEffect, uint effIndex, uint originalEntry, uint newEntry, bool shouldAttack) : this(spellEffect, effIndex, originalEntry, newEntry, shouldAttack, 0) { }
public spell_generic_quest_update_entry(SpellEffectName spellEffect, uint effIndex, uint originalEntry, uint newEntry, bool shouldAttack, uint despawnTime)
{
_spellEffect = spellEffect;