Removed all instance scripts so we can have script project back and spells will work again.

This commit is contained in:
hondacrx
2020-12-07 15:29:06 -05:00
parent a702e070f3
commit 900362a7d7
104 changed files with 2273 additions and 41604 deletions
+1
View File
@@ -61,6 +61,7 @@ namespace Scripts.World
{
if (me.GetEntry() == CreatureIds.CenarionHoldIndantry)
Talk(GuardsConst.SaySilAggro, who);
SpellInfo spell = me.ReachWithSpellAttack(who);
if (spell != null)
DoCast(who, spell.Id);