Removed all instance scripts so we can have script project back and spells will work again.
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@@ -61,6 +61,7 @@ namespace Scripts.World
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{
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if (me.GetEntry() == CreatureIds.CenarionHoldIndantry)
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Talk(GuardsConst.SaySilAggro, who);
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SpellInfo spell = me.ReachWithSpellAttack(who);
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if (spell != null)
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DoCast(who, spell.Id);
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