Core/Maps & Extractors: Move copypasted map file headers into a single shared file and replace #defines with enums
Port From (https://github.com/TrinityCore/TrinityCore/commit/6ecfe58cae6d9cfa7a3aef21a4a96aa00c513ba2)
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@@ -966,7 +966,7 @@ namespace Game.Chat
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zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap, haveMMap);
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LiquidData liquidStatus;
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ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), MapConst.MapAllLiquidTypes, out liquidStatus);
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ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, out liquidStatus);
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if (liquidStatus != null)
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handler.SendSysMessage(CypherStrings.LiquidStatus, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);
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