Core/Maps & Extractors: Move copypasted map file headers into a single shared file and replace #defines with enums

Port From (https://github.com/TrinityCore/TrinityCore/commit/6ecfe58cae6d9cfa7a3aef21a4a96aa00c513ba2)
This commit is contained in:
hondacrx
2021-06-02 22:09:53 -04:00
parent 2576fded97
commit 90508f7689
9 changed files with 81 additions and 74 deletions
+1 -1
View File
@@ -966,7 +966,7 @@ namespace Game.Chat
zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap, haveMMap);
LiquidData liquidStatus;
ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), MapConst.MapAllLiquidTypes, out liquidStatus);
ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, out liquidStatus);
if (liquidStatus != null)
handler.SendSysMessage(CypherStrings.LiquidStatus, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);