Core/Maps: Fixed loading vmaps and mmaps in instances
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@@ -30,11 +30,7 @@ namespace Game.Maps
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{
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public class MapInstanced : Map
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{
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public MapInstanced(uint id, uint expiry) : base(id, expiry, 0, Difficulty.Normal)
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{
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for (uint x = 0; x < MapConst.MaxGrids; ++x)
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GridMapReference[x] = new uint[MapConst.MaxGrids];
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}
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public MapInstanced(uint id, uint expiry) : base(id, expiry, 0, Difficulty.Normal) { }
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public override void InitVisibilityDistance()
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{
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@@ -281,23 +277,9 @@ namespace Game.Maps
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return m_InstancedMaps.LookupByKey(instanceId);
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}
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public void AddGridMapReference(GridCoord p)
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{
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++GridMapReference[p.x_coord][p.y_coord];
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SetUnloadReferenceLock(new GridCoord(63 - p.x_coord, 63 - p.y_coord), true);
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}
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public void RemoveGridMapReference(GridCoord p)
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{
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--GridMapReference[p.x_coord][p.y_coord];
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if (GridMapReference[p.x_coord][p.y_coord] == 0)
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SetUnloadReferenceLock(new GridCoord(63 - p.x_coord, 63 - p.y_coord), false);
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}
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public Dictionary<uint, Map> GetInstancedMaps() { return m_InstancedMaps; }
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Dictionary<uint, Map> m_InstancedMaps = new Dictionary<uint, Map>();
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uint[][] GridMapReference = new uint[MapConst.MaxGrids][];
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}
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public class InstanceTemplate
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