Core/AreaTrigger: handle AREATRIGGER_FLAG_HAS_CIRCULAR_MOVEMENT
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@@ -217,11 +217,11 @@ namespace Game.DataStorage
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public class ArtifactTierRecord
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{
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public uint ID;
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public uint ArtifactTier;
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public uint MaxNumTraits;
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public uint MaxArtifactKnowledge;
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public uint KnowledgePlayerCondition;
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public uint MinimumEmpowerKnowledge;
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public byte ArtifactTier;
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public byte MaxNumTraits;
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public byte MaxArtifactKnowledge;
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public byte KnowledgePlayerCondition;
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public byte MinimumEmpowerKnowledge;
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}
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public class ArtifactUnlockRecord
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@@ -230,8 +230,8 @@ namespace Game.DataStorage
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public ushort ItemBonusListID;
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public byte PowerRank;
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public uint PowerID;
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public uint PlayerConditionID;
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public byte ArtifactID;
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public ushort PlayerConditionID;
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public uint ArtifactID;
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}
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public sealed class AuctionHouseRecord
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