Core/AreaTrigger: handle AREATRIGGER_FLAG_HAS_CIRCULAR_MOVEMENT
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@@ -85,18 +85,18 @@ namespace Game.Network.Packets
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_worldPacket .WritePackedGuid( TriggerGUID);
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_worldPacket.WriteBit(AreaTriggerSpline.HasValue);
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_worldPacket.WriteBit(AreaTriggerUnkType.HasValue);
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_worldPacket.WriteBit(AreaTriggerCircularMovement.HasValue);
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_worldPacket.FlushBits();
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if (AreaTriggerSpline.HasValue)
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AreaTriggerSpline.Value.Write(_worldPacket);
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if (AreaTriggerUnkType.HasValue)
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AreaTriggerUnkType.Value.Write(_worldPacket);
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if (AreaTriggerCircularMovement.HasValue)
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AreaTriggerCircularMovement.Value.Write(_worldPacket);
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}
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public Optional<AreaTriggerSplineInfo> AreaTriggerSpline;
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public Optional<AreaTriggerUnkTypeInfo> AreaTriggerUnkType;
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public Optional<AreaTriggerCircularMovementInfo> AreaTriggerCircularMovement;
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public ObjectGuid TriggerGUID;
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}
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@@ -119,41 +119,4 @@ namespace Game.Network.Packets
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public uint ElapsedTimeForMovement;
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public List<Vector3> Points = new List<Vector3>();
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}
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struct AreaTriggerUnkTypeInfo
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{
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public void Write(WorldPacket data)
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{
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data.WriteBit(AreaTriggerUnkGUID.HasValue);
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data.WriteBit(Center.HasValue);
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data.WriteBit(UnkBit1);
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data.WriteBit(UnkBit2);
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data.WriteUInt32(UnkUInt1);
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data.WriteInt32(UnkInt1);
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data.WriteUInt32(UnkUInt2);
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data.WriteFloat(Radius);
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data.WriteFloat(BlendFromRadius);
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data.WriteFloat(InitialAngel);
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data.WriteFloat(ZOffset);
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if (AreaTriggerUnkGUID.HasValue)
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data.WritePackedGuid(AreaTriggerUnkGUID.Value);
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if (Center.HasValue)
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data.WriteVector3(Center.Value);
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}
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public Optional<ObjectGuid> AreaTriggerUnkGUID;
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public Optional<Vector3> Center;
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public bool UnkBit1;
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public bool UnkBit2;
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public uint UnkUInt1;
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public int UnkInt1;
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public uint UnkUInt2;
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public float Radius;
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public float BlendFromRadius;
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public float InitialAngel;
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public float ZOffset;
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}
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}
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