Core/Guilds: Separate guild rank id from guild rank order
Port From (https://github.com/TrinityCore/TrinityCore/commit/0d3235f56969a6e414071edbb669ac63b4398958)
This commit is contained in:
@@ -113,7 +113,7 @@ namespace Game
|
||||
{
|
||||
Guild guild = Global.GuildMgr.GetGuildById(GetPlayer().GetGuildId());
|
||||
if (guild)
|
||||
guild.MassInviteToEvent(this, calendarCommunityInvite.MinLevel, calendarCommunityInvite.MaxLevel, calendarCommunityInvite.MaxRankOrder);
|
||||
guild.MassInviteToEvent(this, calendarCommunityInvite.MinLevel, calendarCommunityInvite.MaxLevel, (GuildRankOrder)calendarCommunityInvite.MaxRankOrder);
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.CalendarAddEvent)]
|
||||
|
||||
Reference in New Issue
Block a user