Core/Guilds: Separate guild rank id from guild rank order
Port From (https://github.com/TrinityCore/TrinityCore/commit/0d3235f56969a6e414071edbb669ac63b4398958)
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@@ -917,7 +917,7 @@ namespace Game.Scripting
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// not enough injured units
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// fill remainder with full health units
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targets.AddRange(lookupPlayers[true]);
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targets.AddRange(lookupPlayers[false].Shuffle()));
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targets.AddRange(lookupPlayers[false].Shuffle());
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}
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else if (lookupPlayers[true].Count() > maxTargets)
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{
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