Core/SAI: Remove deprecated events and actions
Port From (https://github.com/TrinityCore/TrinityCore/commit/29190e56428afa8d5acd2cf6ca3d712c2558899d)
This commit is contained in:
@@ -626,32 +626,6 @@ namespace Game.AI
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}
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break;
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}
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case SmartActions.SetUnitFlag:
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{
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foreach (var target in targets)
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{
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if (IsUnit(target))
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{
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target.ToUnit().AddUnitFlag((UnitFlags)e.Action.unitFlag.flag);
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Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SET_UNIT_FLAG. Unit {0} added flag {1} to UNIT_FIELD_FLAGS",
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target.GetGUID().ToString(), e.Action.unitFlag.flag);
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}
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}
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break;
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}
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case SmartActions.RemoveUnitFlag:
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{
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foreach (var target in targets)
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{
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if (IsUnit(target))
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{
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target.ToUnit().RemoveUnitFlag((UnitFlags)e.Action.unitFlag.flag);
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Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_REMOVE_UNIT_FLAG. Unit {0} removed flag {1} to UNIT_FIELD_FLAGS",
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target.GetGUID().ToString(), e.Action.unitFlag.flag);
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}
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}
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break;
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}
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case SmartActions.AutoAttack:
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{
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if (!IsSmart())
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@@ -3149,16 +3123,6 @@ namespace Game.AI
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ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
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break;
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}
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case SmartEvents.TargetHealthPct:
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{
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if (_me == null || !_me.IsEngaged() || _me.GetVictim() == null || _me.GetVictim().GetMaxHealth() == 0)
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return;
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uint perc = (uint)_me.GetVictim().GetHealthPct();
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if (perc > e.Event.minMaxRepeat.max || perc < e.Event.minMaxRepeat.min)
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return;
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ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax, _me.GetVictim());
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break;
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}
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case SmartEvents.ManaPct:
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{
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if (_me == null || !_me.IsEngaged() || _me.GetMaxPower(PowerType.Mana) == 0)
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@@ -3169,16 +3133,6 @@ namespace Game.AI
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ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
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break;
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}
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case SmartEvents.TargetManaPct:
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{
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if (_me == null || !_me.IsEngaged() || _me.GetVictim() == null || _me.GetVictim().GetMaxPower(PowerType.Mana) == 0)
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return;
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uint perc = (uint)_me.GetVictim().GetPowerPct(PowerType.Mana);
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if (perc > e.Event.minMaxRepeat.max || perc < e.Event.minMaxRepeat.min)
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return;
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ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax, _me.GetVictim());
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break;
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}
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case SmartEvents.Range:
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{
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if (_me == null || !_me.IsEngaged() || _me.GetVictim() == null)
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@@ -3211,22 +3165,6 @@ namespace Game.AI
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ProcessTimedAction(e, e.Event.targetCasting.repeatMin, e.Event.targetCasting.repeatMax, _me.GetVictim());
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break;
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}
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case SmartEvents.FriendlyHealth:
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{
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if (_me == null || !_me.IsEngaged())
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return;
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Unit target = DoSelectLowestHpFriendly(e.Event.friendlyHealth.radius, e.Event.friendlyHealth.hpDeficit);
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if (target == null || !target.IsInCombat())
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{
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// if there are at least two same npcs, they will perform the same action immediately even if this is useless...
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RecalcTimer(e, 1000, 3000);
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return;
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}
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ProcessTimedAction(e, e.Event.friendlyHealth.repeatMin, e.Event.friendlyHealth.repeatMax, target);
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break;
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}
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case SmartEvents.FriendlyIsCc:
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{
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if (_me == null || !_me.IsEngaged())
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@@ -3336,19 +3274,6 @@ namespace Game.AI
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ProcessAction(e, unit, var0, var1, bvar, spell, gob);
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break;
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}
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case SmartEvents.IsBehindTarget:
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{
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if (_me == null)
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return;
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Unit victim = _me.GetVictim();
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if (victim != null)
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{
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if (!victim.HasInArc(MathFunctions.PI, _me))
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ProcessTimedAction(e, e.Event.behindTarget.cooldownMin, e.Event.behindTarget.cooldownMax, victim);
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}
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break;
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}
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case SmartEvents.ReceiveEmote:
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if (e.Event.emote.emoteId == var0)
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{
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@@ -3810,17 +3735,13 @@ namespace Game.AI
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case SmartEvents.UpdateIc:
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case SmartEvents.UpdateOoc:
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case SmartEvents.HealthPct:
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case SmartEvents.TargetHealthPct:
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case SmartEvents.ManaPct:
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case SmartEvents.TargetManaPct:
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case SmartEvents.Range:
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case SmartEvents.VictimCasting:
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case SmartEvents.FriendlyHealth:
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case SmartEvents.FriendlyIsCc:
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case SmartEvents.FriendlyMissingBuff:
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case SmartEvents.HasAura:
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case SmartEvents.TargetBuffed:
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case SmartEvents.IsBehindTarget:
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case SmartEvents.FriendlyHealthPCT:
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case SmartEvents.DistanceCreature:
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case SmartEvents.DistanceGameobject:
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