Scripts/Spells: Update prismatic barrier script
Port From (https://github.com/TrinityCore/TrinityCore/commit/17252534a1886d91e8669237344af47ce8c9f9b9)
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@@ -983,12 +983,17 @@ namespace Scripts.Spells.Mage
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[Script] // 235450 - Prismatic Barrier
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[Script] // 235450 - Prismatic Barrier
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class spell_mage_prismatic_barrier : AuraScript
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class spell_mage_prismatic_barrier : AuraScript
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{
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellEffect((spellInfo.Id, 5));
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}
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void CalculateAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
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void CalculateAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
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{
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{
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canBeRecalculated = false;
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canBeRecalculated = false;
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Unit caster = GetCaster();
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Unit caster = GetCaster();
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if (caster)
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if (caster)
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amount += (int)(caster.SpellBaseHealingBonusDone(GetSpellInfo().GetSchoolMask()) * 7.0f);
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amount += (int)MathFunctions.CalculatePct(caster.GetMaxHealth(), GetEffectInfo(5).CalcValue(caster));
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}
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}
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public override void Register()
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public override void Register()
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