Core/Collision: Fixed false positive errors in console about vmap loading
Port From (https://github.com/TrinityCore/TrinityCore/commit/7a406db50626ba9e9a64c8c3d9b6e5b7310ac527)
This commit is contained in:
@@ -169,6 +169,10 @@ namespace Game.Maps
|
||||
Log.outError(LogFilter.Maps, $"VMap file '{Global.WorldMgr.GetDataPath() + "vmaps/" + name}e' couldn't b loaded");
|
||||
Log.outError(LogFilter.Maps, "This is because the version of the VMap file and the version of this module are different, please re-extract the maps with the tools compiled with this module.");
|
||||
return false;
|
||||
case LoadResult.ReadFromFileFailed:
|
||||
Log.outError(LogFilter.Maps, $"VMap file '{Global.WorldMgr.GetDataPath() + "vmaps/" + name}' couldn't be loaded");
|
||||
Log.outError(LogFilter.Maps, "This is because VMAP files are corrupted, please re-extract the maps with the tools compiled with this module.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
@@ -243,7 +247,7 @@ namespace Game.Maps
|
||||
|
||||
if (map.GridMaps[gx][gy] != null)
|
||||
Global.ScriptMgr.OnLoadGridMap(map, map.GridMaps[gx][gy], gx, gy);
|
||||
else if (gridMapLoadResult == LoadResult.InvalidFile)
|
||||
else if (gridMapLoadResult == LoadResult.ReadFromFileFailed)
|
||||
Log.outError(LogFilter.Maps, $"Error loading map file: {fileName}");
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user