AI/SmartAI: Properly forward to inherited CreatureAI::JustAppeared in SmartAI::JustAppeared.
Port From (https://github.com/TrinityCore/TrinityCore/commit/743d022cee936d47a60f23e72fda7fb72ee61907)
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@@ -579,6 +579,8 @@ namespace Game.AI
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public override void JustAppeared()
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public override void JustAppeared()
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{
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{
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base.JustAppeared();
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if (me.IsDead())
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if (me.IsDead())
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return;
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return;
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