Core/Players: Implemented secondary stat diminishing
Port From (https://github.com/TrinityCore/TrinityCore/commit/cb47605235a49bb2c6065b2e6de69b657a9c905f)
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@@ -1368,8 +1368,8 @@ namespace Game.Entities
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{
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// explicit affected values
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float multiplier = GetRatingMultiplier(cr);
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float oldVal = oldRating * multiplier;
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float newVal = amount * multiplier;
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float oldVal = ApplyRatingDiminishing(cr, oldRating * multiplier);
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float newVal = ApplyRatingDiminishing(cr, amount * multiplier);
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switch (cr)
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{
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case CombatRating.HasteMelee:
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