Core/Spells: Fixed ErrorCube spell missiles
Port From (https://github.com/TrinityCore/TrinityCore/commit/ce794f3978e853341b2dc0c782e7bda34303b3f8)
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@@ -2229,4 +2229,19 @@ namespace Framework.Constants
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HideUntilLearned = 0x4000,
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MatchPlayerHighPetLevel = 0x8000
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}
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public enum SpellVisualEffectNameType
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{
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Model = 0,
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Item = 1,
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Creature = 2,
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UnitItemMainHand = 3,
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UnitItemOffHand = 4,
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UnitItemRanged = 5,
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UnitAmmoBasic = 6,
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UnitAmmoPreferred = 7,
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UnitItemMainHandIgnoreDisarmed = 8,
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UnitItemOffHandIgnoreDisarmed = 9,
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UnitItemRangedIgnoreDisarmed = 10
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}
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}
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@@ -1928,7 +1928,7 @@ namespace Framework.Constants
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{
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Unk0 = 0x01, // 0
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Unk1 = 0x02, // 1
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Unk2 = 0x04, // 2
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UsesRangedSlotCosmeticOnly = 0x04, // 2
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Unk3 = 0x08, // 3
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WaterSpout = 0x10, // 4
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Unk5 = 0x20, // 5
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