Core/Spells: Fixed ErrorCube spell missiles
Port From (https://github.com/TrinityCore/TrinityCore/commit/ce794f3978e853341b2dc0c782e7bda34303b3f8)
This commit is contained in:
@@ -0,0 +1,94 @@
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--
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-- Table structure for table `spell_visual`
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--
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DROP TABLE IF EXISTS `spell_visual`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `spell_visual` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`MissileCastOffset1` float NOT NULL DEFAULT '0',
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`MissileCastOffset2` float NOT NULL DEFAULT '0',
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`MissileCastOffset3` float NOT NULL DEFAULT '0',
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`MissileImpactOffset1` float NOT NULL DEFAULT '0',
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`MissileImpactOffset2` float NOT NULL DEFAULT '0',
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`MissileImpactOffset3` float NOT NULL DEFAULT '0',
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`AnimEventSoundID` int(10) unsigned NOT NULL DEFAULT '0',
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`Flags` int(11) NOT NULL DEFAULT '0',
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`MissileAttachment` tinyint(4) NOT NULL DEFAULT '0',
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`MissileDestinationAttachment` tinyint(4) NOT NULL DEFAULT '0',
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`MissileCastPositionerID` int(10) unsigned NOT NULL DEFAULT '0',
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`MissileImpactPositionerID` int(10) unsigned NOT NULL DEFAULT '0',
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`MissileTargetingKit` int(11) NOT NULL DEFAULT '0',
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`HostileSpellVisualID` int(10) unsigned NOT NULL DEFAULT '0',
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`CasterSpellVisualID` int(10) unsigned NOT NULL DEFAULT '0',
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`SpellVisualMissileSetID` smallint(5) unsigned NOT NULL DEFAULT '0',
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`DamageNumberDelay` smallint(5) unsigned NOT NULL DEFAULT '0',
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`LowViolenceSpellVisualID` int(10) unsigned NOT NULL DEFAULT '0',
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`RaidSpellVisualMissileSetID` int(10) unsigned NOT NULL DEFAULT '0',
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`ReducedUnexpectedCameraMovementSpellVisualID` int(11) NOT NULL DEFAULT '0',
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `spell_visual_effect_name`
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--
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DROP TABLE IF EXISTS `spell_visual_effect_name`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `spell_visual_effect_name` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`ModelFileDataID` int(11) NOT NULL DEFAULT '0',
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`BaseMissileSpeed` float NOT NULL DEFAULT '0',
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`Scale` float NOT NULL DEFAULT '0',
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`MinAllowedScale` float NOT NULL DEFAULT '0',
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`MaxAllowedScale` float NOT NULL DEFAULT '0',
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`Alpha` float NOT NULL DEFAULT '0',
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`Flags` int(10) unsigned NOT NULL DEFAULT '0',
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`TextureFileDataID` int(11) NOT NULL DEFAULT '0',
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`EffectRadius` float NOT NULL DEFAULT '0',
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`Type` int(10) unsigned NOT NULL DEFAULT '0',
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`GenericID` int(11) NOT NULL DEFAULT '0',
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`RibbonQualityID` int(10) unsigned NOT NULL DEFAULT '0',
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`DissolveEffectID` int(11) NOT NULL DEFAULT '0',
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`ModelPosition` int(11) NOT NULL DEFAULT '0',
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`Unknown901` tinyint(4) NOT NULL DEFAULT '0',
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `spell_visual_missile`
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--
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DROP TABLE IF EXISTS `spell_visual_missile`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `spell_visual_missile` (
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`CastOffset1` float NOT NULL DEFAULT '0',
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`CastOffset2` float NOT NULL DEFAULT '0',
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`CastOffset3` float NOT NULL DEFAULT '0',
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`ImpactOffset1` float NOT NULL DEFAULT '0',
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`ImpactOffset2` float NOT NULL DEFAULT '0',
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`ImpactOffset3` float NOT NULL DEFAULT '0',
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`SpellVisualEffectNameID` smallint(5) unsigned NOT NULL DEFAULT '0',
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`SoundEntriesID` int(10) unsigned NOT NULL DEFAULT '0',
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`Attachment` tinyint(4) NOT NULL DEFAULT '0',
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`DestinationAttachment` tinyint(4) NOT NULL DEFAULT '0',
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`CastPositionerID` smallint(5) unsigned NOT NULL DEFAULT '0',
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`ImpactPositionerID` smallint(5) unsigned NOT NULL DEFAULT '0',
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`FollowGroundHeight` int(11) NOT NULL DEFAULT '0',
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`FollowGroundDropSpeed` int(10) unsigned NOT NULL DEFAULT '0',
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`FollowGroundApproach` smallint(5) unsigned NOT NULL DEFAULT '0',
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`Flags` int(10) unsigned NOT NULL DEFAULT '0',
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`SpellMissileMotionID` smallint(5) unsigned NOT NULL DEFAULT '0',
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`AnimKitID` int(10) unsigned NOT NULL DEFAULT '0',
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`ClutterLevel` tinyint(4) NOT NULL DEFAULT '0',
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`DecayTimeAfterImpact` int(11) NOT NULL DEFAULT '0',
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`SpellVisualMissileSetID` int(10) unsigned NOT NULL DEFAULT '0',
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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