Core/Spells: Fixed ErrorCube spell missiles
Port From (https://github.com/TrinityCore/TrinityCore/commit/ce794f3978e853341b2dc0c782e7bda34303b3f8)
This commit is contained in:
@@ -2229,4 +2229,19 @@ namespace Framework.Constants
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HideUntilLearned = 0x4000,
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MatchPlayerHighPetLevel = 0x8000
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}
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public enum SpellVisualEffectNameType
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{
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Model = 0,
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Item = 1,
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Creature = 2,
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UnitItemMainHand = 3,
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UnitItemOffHand = 4,
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UnitItemRanged = 5,
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UnitAmmoBasic = 6,
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UnitAmmoPreferred = 7,
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UnitItemMainHandIgnoreDisarmed = 8,
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UnitItemOffHandIgnoreDisarmed = 9,
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UnitItemRangedIgnoreDisarmed = 10
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}
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}
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@@ -1928,7 +1928,7 @@ namespace Framework.Constants
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{
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Unk0 = 0x01, // 0
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Unk1 = 0x02, // 1
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Unk2 = 0x04, // 2
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UsesRangedSlotCosmeticOnly = 0x04, // 2
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Unk3 = 0x08, // 3
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WaterSpout = 0x10, // 4
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Unk5 = 0x20, // 5
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@@ -1120,8 +1120,23 @@ namespace Framework.Database
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"Targets, Width, SpellID FROM spell_target_restrictions");
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// SpellTotems.db2
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PrepareStatement(HotfixStatements.SEL_SPELL_TOTEMS, "SELECT ID, SpellID, RequiredTotemCategoryID1, RequiredTotemCategoryID2, Totem1, Totem2" +
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" FROM spell_totems");
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PrepareStatement(HotfixStatements.SEL_SPELL_TOTEMS, "SELECT ID, SpellID, RequiredTotemCategoryID1, RequiredTotemCategoryID2, Totem1, Totem2 FROM spell_totems");
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// SpellVisual.db2
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PrepareStatement(HotfixStatements.SEL_SPELL_VISUAL, "SELECT ID, MissileCastOffset1, MissileCastOffset2, MissileCastOffset3, MissileImpactOffset1, " +
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"MissileImpactOffset2, MissileImpactOffset3, AnimEventSoundID, Flags, MissileAttachment, MissileDestinationAttachment, " +
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"MissileCastPositionerID, MissileImpactPositionerID, MissileTargetingKit, HostileSpellVisualID, CasterSpellVisualID, SpellVisualMissileSetID, " +
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"DamageNumberDelay, LowViolenceSpellVisualID, RaidSpellVisualMissileSetID, ReducedUnexpectedCameraMovementSpellVisualID FROM spell_visual");
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// SpellVisualEffectName.db2
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PrepareStatement(HotfixStatements.SEL_SPELL_VISUAL_EFFECT_NAME, "SELECT ID, ModelFileDataID, BaseMissileSpeed, Scale, MinAllowedScale, MaxAllowedScale, " +
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"Alpha, Flags, TextureFileDataID, EffectRadius, Type, GenericID, RibbonQualityID, DissolveEffectID, ModelPosition, Unknown901 FROM spell_visual_effect_name");
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// SpellVisualMissile.db2
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PrepareStatement(HotfixStatements.SEL_SPELL_VISUAL_MISSILE, "SELECT CastOffset1, CastOffset2, CastOffset3, ImpactOffset1, ImpactOffset2, ImpactOffset3, ID, " +
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"SpellVisualEffectNameID, SoundEntriesID, Attachment, DestinationAttachment, CastPositionerID, ImpactPositionerID, FollowGroundHeight, " +
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"FollowGroundDropSpeed, FollowGroundApproach, Flags, SpellMissileMotionID, AnimKitID, ClutterLevel, DecayTimeAfterImpact, " +
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"SpellVisualMissileSetID FROM spell_visual_missile");
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// SpellVisualKit.db2
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PrepareStatement(HotfixStatements.SEL_SPELL_VISUAL_KIT, "SELECT ID, FallbackPriority, FallbackSpellVisualKitId, DelayMin, DelayMax, Flags1, Flags2" +
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@@ -1853,6 +1868,12 @@ namespace Framework.Database
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SEL_SPELL_TOTEMS,
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SEL_SPELL_VISUAL,
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SEL_SPELL_VISUAL_EFFECT_NAME,
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SEL_SPELL_VISUAL_MISSILE,
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SEL_SPELL_VISUAL_KIT,
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SEL_SPELL_X_SPELL_VISUAL,
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@@ -310,6 +310,9 @@ namespace Game.DataStorage
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SpellShapeshiftFormStorage = ReadDB2<SpellShapeshiftFormRecord>("SpellShapeshiftForm.db2", HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM, HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM_LOCALE);
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SpellTargetRestrictionsStorage = ReadDB2<SpellTargetRestrictionsRecord>("SpellTargetRestrictions.db2", HotfixStatements.SEL_SPELL_TARGET_RESTRICTIONS);
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SpellTotemsStorage = ReadDB2<SpellTotemsRecord>("SpellTotems.db2", HotfixStatements.SEL_SPELL_TOTEMS);
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SpellVisualStorage = ReadDB2<SpellVisualRecord>("SpellVisual.db2", HotfixStatements.SEL_SPELL_VISUAL);
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SpellVisualEffectNameStorage = ReadDB2<SpellVisualEffectNameRecord>("SpellVisualEffectName.db2", HotfixStatements.SEL_SPELL_VISUAL_EFFECT_NAME);
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SpellVisualMissileStorage = ReadDB2<SpellVisualMissileRecord>("SpellVisualMissile.db2", HotfixStatements.SEL_SPELL_VISUAL_MISSILE);
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SpellVisualKitStorage = ReadDB2<SpellVisualKitRecord>("SpellVisualKit.db2", HotfixStatements.SEL_SPELL_VISUAL_KIT);
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SpellXSpellVisualStorage = ReadDB2<SpellXSpellVisualRecord>("SpellXSpellVisual.db2", HotfixStatements.SEL_SPELL_X_SPELL_VISUAL);
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SummonPropertiesStorage = ReadDB2<SummonPropertiesRecord>("SummonProperties.db2", HotfixStatements.SEL_SUMMON_PROPERTIES);
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@@ -695,6 +698,9 @@ namespace Game.DataStorage
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public static DB6Storage<SpellShapeshiftFormRecord> SpellShapeshiftFormStorage;
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public static DB6Storage<SpellTargetRestrictionsRecord> SpellTargetRestrictionsStorage;
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public static DB6Storage<SpellTotemsRecord> SpellTotemsStorage;
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public static DB6Storage<SpellVisualRecord> SpellVisualStorage;
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public static DB6Storage<SpellVisualEffectNameRecord> SpellVisualEffectNameStorage;
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public static DB6Storage<SpellVisualMissileRecord> SpellVisualMissileStorage;
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public static DB6Storage<SpellVisualKitRecord> SpellVisualKitStorage;
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public static DB6Storage<SpellXSpellVisualRecord> SpellXSpellVisualStorage;
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public static DB6Storage<SummonPropertiesRecord> SummonPropertiesStorage;
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@@ -507,6 +507,9 @@ namespace Game.DataStorage
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foreach (SpellProcsPerMinuteModRecord ppmMod in SpellProcsPerMinuteModStorage.Values)
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_spellProcsPerMinuteMods.Add(ppmMod.SpellProcsPerMinuteID, ppmMod);
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foreach (SpellVisualMissileRecord spellVisualMissile in SpellVisualMissileStorage.Values)
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_spellVisualMissilesBySet.Add(spellVisualMissile.SpellVisualMissileSetID, spellVisualMissile);
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for (var i = 0; i < (int)Class.Max; ++i)
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{
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_talentsByPosition[i] = new List<TalentRecord>[PlayerConst.MaxTalentTiers][];
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@@ -2009,6 +2012,11 @@ namespace Game.DataStorage
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return _spellProcsPerMinuteMods.LookupByKey(spellprocsPerMinuteId);
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}
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public List<SpellVisualMissileRecord> GetSpellVisualMissiles(int spellVisualMissileSetId)
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{
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return _spellVisualMissilesBySet.LookupByKey(spellVisualMissileSetId);
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}
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public List<TalentRecord> GetTalentsByPosition(Class class_, uint tier, uint column)
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{
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return _talentsByPosition[(int)class_][tier][column];
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@@ -2409,6 +2417,7 @@ namespace Game.DataStorage
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List<Tuple<int, uint>> _specsBySpecSet = new();
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List<byte> _spellFamilyNames = new();
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MultiMap<uint, SpellProcsPerMinuteModRecord> _spellProcsPerMinuteMods = new();
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MultiMap<uint, SpellVisualMissileRecord> _spellVisualMissilesBySet = new();
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List<TalentRecord>[][][] _talentsByPosition = new List<TalentRecord>[(int)Class.Max][][];
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List<uint> _toys = new();
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Dictionary<uint, TransmogIllusionRecord> _transmogIllusionsByEnchantmentId = new();
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@@ -555,6 +555,69 @@ namespace Game.DataStorage
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public uint[] Totem = new uint[SpellConst.MaxTotems];
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}
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public sealed class SpellVisualRecord
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{
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public uint Id;
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public float[] MissileCastOffset = new float[3];
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public float[] MissileImpactOffset = new float[3];
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public uint AnimEventSoundID;
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public int Flags;
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public sbyte MissileAttachment;
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public sbyte MissileDestinationAttachment;
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public uint MissileCastPositionerID;
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public uint MissileImpactPositionerID;
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public int MissileTargetingKit;
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public uint HostileSpellVisualID;
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public uint CasterSpellVisualID;
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public ushort SpellVisualMissileSetID;
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public ushort DamageNumberDelay;
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public uint LowViolenceSpellVisualID;
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public uint RaidSpellVisualMissileSetID;
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public int ReducedUnexpectedCameraMovementSpellVisualID;
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}
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public sealed class SpellVisualEffectNameRecord
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{
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public uint Id;
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public int ModelFileDataID;
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public float BaseMissileSpeed;
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public float Scale;
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public float MinAllowedScale;
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public float MaxAllowedScale;
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public float Alpha;
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public uint Flags;
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public int TextureFileDataID;
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public float EffectRadius;
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public uint Type;
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public int GenericID;
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public uint RibbonQualityID;
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public int DissolveEffectID;
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public int ModelPosition;
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public sbyte Unknown901;
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}
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public sealed class SpellVisualMissileRecord
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{
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public float[] CastOffset = new float[3];
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public float[] ImpactOffset = new float[3];
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public uint Id;
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public ushort SpellVisualEffectNameID;
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public uint SoundEntriesID;
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public sbyte Attachment;
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public sbyte DestinationAttachment;
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public ushort CastPositionerID;
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public ushort ImpactPositionerID;
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public int FollowGroundHeight;
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public uint FollowGroundDropSpeed;
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public ushort FollowGroundApproach;
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public uint Flags;
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public ushort SpellMissileMotionID;
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public uint AnimKitID;
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public sbyte ClutterLevel;
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public int DecayTimeAfterImpact;
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public uint SpellVisualMissileSetID;
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}
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public sealed class SpellVisualKitRecord
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{
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public uint Id;
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@@ -3493,7 +3493,7 @@ namespace Game.Spells
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if (((IsTriggered() && !m_spellInfo.IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell != null) && !m_fromClient)
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castFlags |= SpellCastFlags.Pending;
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if (m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo) || m_spellInfo.HasAttribute(SpellCustomAttributes.NeedsAmmoData))
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if (m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo) || m_spellInfo.HasAttribute(SpellAttr10.UsesRangedSlotCosmeticOnly) || m_spellInfo.HasAttribute(SpellCustomAttributes.NeedsAmmoData))
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castFlags |= SpellCastFlags.Projectile;
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if ((m_caster.IsTypeId(TypeId.Player) || (m_caster.IsTypeId(TypeId.Unit) && m_caster.ToCreature().IsPet())) && m_powerCost.Any(cost => cost.Power != PowerType.Health))
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@@ -3594,7 +3594,7 @@ namespace Game.Spells
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if (((IsTriggered() && !m_spellInfo.IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell != null) && !m_fromClient)
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castFlags |= SpellCastFlags.Pending;
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if (m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo) || m_spellInfo.HasAttribute(SpellCustomAttributes.NeedsAmmoData))
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if (m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo) || m_spellInfo.HasAttribute(SpellAttr10.UsesRangedSlotCosmeticOnly) || m_spellInfo.HasAttribute(SpellCustomAttributes.NeedsAmmoData))
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castFlags |= SpellCastFlags.Projectile; // arrows/bullets visual
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if ((m_caster.IsTypeId(TypeId.Player) || (m_caster.IsTypeId(TypeId.Unit) && m_caster.ToCreature().IsPet())) && m_powerCost.Any(cost => cost.Power != PowerType.Health))
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@@ -3734,6 +3734,8 @@ namespace Game.Spells
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Unit unitCaster = m_caster.ToUnit();
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if (unitCaster != null)
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{
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uint nonRangedAmmoDisplayID = 0;
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InventoryType nonRangedAmmoInventoryType = 0;
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for (byte i = (int)WeaponAttackType.BaseAttack; i < (int)WeaponAttackType.Max; ++i)
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{
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uint itemId = unitCaster.GetVirtualItemId(i);
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@@ -3759,6 +3761,10 @@ namespace Game.Spells
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ammoDisplayID = 5998; // is this need fixing?
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ammoInventoryType = InventoryType.Ammo;
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break;
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default:
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nonRangedAmmoDisplayID = Global.DB2Mgr.GetItemDisplayId(itemId, unitCaster.GetVirtualItemAppearanceMod(i));
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nonRangedAmmoInventoryType = itemEntry.inventoryType;
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break;
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}
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if (ammoDisplayID != 0)
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@@ -3767,6 +3773,12 @@ namespace Game.Spells
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}
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}
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}
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if (ammoDisplayID == 0 && ammoInventoryType == 0)
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{
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ammoDisplayID = nonRangedAmmoDisplayID;
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ammoInventoryType = nonRangedAmmoInventoryType;
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}
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}
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}
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@@ -3803,6 +3803,11 @@ namespace Game.Spells
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return false;
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}
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public List<SpellXSpellVisualRecord> GetSpellVisuals()
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{
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return _visuals;
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}
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public bool HasAttribute(SpellAttr0 attribute) { return Convert.ToBoolean(Attributes & attribute); }
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public bool HasAttribute(SpellAttr1 attribute) { return Convert.ToBoolean(AttributesEx & attribute); }
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public bool HasAttribute(SpellAttr2 attribute) { return Convert.ToBoolean(AttributesEx2 & attribute); }
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@@ -2897,6 +2897,42 @@ namespace Game.Entities
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}
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spellInfo._InitializeExplicitTargetMask();
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if (spellInfo.Speed > 0.0f)
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{
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bool visualNeedsAmmo(SpellXSpellVisualRecord spellXspellVisual)
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{
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SpellVisualRecord spellVisual = CliDB.SpellVisualStorage.LookupByKey(spellXspellVisual.SpellVisualID);
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if (spellVisual == null)
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return false;
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var spellVisualMissiles = Global.DB2Mgr.GetSpellVisualMissiles(spellVisual.SpellVisualMissileSetID);
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if (spellVisualMissiles.Empty())
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return false;
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foreach (SpellVisualMissileRecord spellVisualMissile in spellVisualMissiles)
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{
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var spellVisualEffectName = CliDB.SpellVisualEffectNameStorage.LookupByKey(spellVisualMissile.SpellVisualEffectNameID);
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if (spellVisualEffectName == null)
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continue;
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SpellVisualEffectNameType type = (SpellVisualEffectNameType)spellVisualEffectName.Type;
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if (type == SpellVisualEffectNameType.UnitAmmoBasic || type == SpellVisualEffectNameType.UnitAmmoPreferred)
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return true;
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}
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return false;
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}
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foreach (SpellXSpellVisualRecord spellXspellVisual in spellInfo.GetSpellVisuals())
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{
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if (visualNeedsAmmo(spellXspellVisual))
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{
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spellInfo.AttributesCu |= SpellCustomAttributes.NeedsAmmoData;
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break;
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}
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}
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}
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}
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// addition for binary spells, omit spells triggering other spells
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@@ -0,0 +1,94 @@
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--
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-- Table structure for table `spell_visual`
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--
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DROP TABLE IF EXISTS `spell_visual`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `spell_visual` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`MissileCastOffset1` float NOT NULL DEFAULT '0',
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`MissileCastOffset2` float NOT NULL DEFAULT '0',
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`MissileCastOffset3` float NOT NULL DEFAULT '0',
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`MissileImpactOffset1` float NOT NULL DEFAULT '0',
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`MissileImpactOffset2` float NOT NULL DEFAULT '0',
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`MissileImpactOffset3` float NOT NULL DEFAULT '0',
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`AnimEventSoundID` int(10) unsigned NOT NULL DEFAULT '0',
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`Flags` int(11) NOT NULL DEFAULT '0',
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`MissileAttachment` tinyint(4) NOT NULL DEFAULT '0',
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`MissileDestinationAttachment` tinyint(4) NOT NULL DEFAULT '0',
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`MissileCastPositionerID` int(10) unsigned NOT NULL DEFAULT '0',
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`MissileImpactPositionerID` int(10) unsigned NOT NULL DEFAULT '0',
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`MissileTargetingKit` int(11) NOT NULL DEFAULT '0',
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`HostileSpellVisualID` int(10) unsigned NOT NULL DEFAULT '0',
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`CasterSpellVisualID` int(10) unsigned NOT NULL DEFAULT '0',
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`SpellVisualMissileSetID` smallint(5) unsigned NOT NULL DEFAULT '0',
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`DamageNumberDelay` smallint(5) unsigned NOT NULL DEFAULT '0',
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`LowViolenceSpellVisualID` int(10) unsigned NOT NULL DEFAULT '0',
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`RaidSpellVisualMissileSetID` int(10) unsigned NOT NULL DEFAULT '0',
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`ReducedUnexpectedCameraMovementSpellVisualID` int(11) NOT NULL DEFAULT '0',
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `spell_visual_effect_name`
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--
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DROP TABLE IF EXISTS `spell_visual_effect_name`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `spell_visual_effect_name` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`ModelFileDataID` int(11) NOT NULL DEFAULT '0',
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`BaseMissileSpeed` float NOT NULL DEFAULT '0',
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`Scale` float NOT NULL DEFAULT '0',
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`MinAllowedScale` float NOT NULL DEFAULT '0',
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`MaxAllowedScale` float NOT NULL DEFAULT '0',
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`Alpha` float NOT NULL DEFAULT '0',
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`Flags` int(10) unsigned NOT NULL DEFAULT '0',
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`TextureFileDataID` int(11) NOT NULL DEFAULT '0',
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`EffectRadius` float NOT NULL DEFAULT '0',
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`Type` int(10) unsigned NOT NULL DEFAULT '0',
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`GenericID` int(11) NOT NULL DEFAULT '0',
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`RibbonQualityID` int(10) unsigned NOT NULL DEFAULT '0',
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`DissolveEffectID` int(11) NOT NULL DEFAULT '0',
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`ModelPosition` int(11) NOT NULL DEFAULT '0',
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`Unknown901` tinyint(4) NOT NULL DEFAULT '0',
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Table structure for table `spell_visual_missile`
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--
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DROP TABLE IF EXISTS `spell_visual_missile`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `spell_visual_missile` (
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`CastOffset1` float NOT NULL DEFAULT '0',
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`CastOffset2` float NOT NULL DEFAULT '0',
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`CastOffset3` float NOT NULL DEFAULT '0',
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`ImpactOffset1` float NOT NULL DEFAULT '0',
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||||
`ImpactOffset2` float NOT NULL DEFAULT '0',
|
||||
`ImpactOffset3` float NOT NULL DEFAULT '0',
|
||||
`ID` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`SpellVisualEffectNameID` smallint(5) unsigned NOT NULL DEFAULT '0',
|
||||
`SoundEntriesID` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`Attachment` tinyint(4) NOT NULL DEFAULT '0',
|
||||
`DestinationAttachment` tinyint(4) NOT NULL DEFAULT '0',
|
||||
`CastPositionerID` smallint(5) unsigned NOT NULL DEFAULT '0',
|
||||
`ImpactPositionerID` smallint(5) unsigned NOT NULL DEFAULT '0',
|
||||
`FollowGroundHeight` int(11) NOT NULL DEFAULT '0',
|
||||
`FollowGroundDropSpeed` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`FollowGroundApproach` smallint(5) unsigned NOT NULL DEFAULT '0',
|
||||
`Flags` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`SpellMissileMotionID` smallint(5) unsigned NOT NULL DEFAULT '0',
|
||||
`AnimKitID` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`ClutterLevel` tinyint(4) NOT NULL DEFAULT '0',
|
||||
`DecayTimeAfterImpact` int(11) NOT NULL DEFAULT '0',
|
||||
`SpellVisualMissileSetID` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`ID`,`VerifiedBuild`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
|
||||
/*!40101 SET character_set_client = @saved_cs_client */;
|
||||
Reference in New Issue
Block a user