Fixed Frozen Trap target selection

This commit is contained in:
hondacrx
2017-11-13 13:17:44 -05:00
parent 2db12344e6
commit 926dbbcbb4
+7 -3
View File
@@ -1458,9 +1458,9 @@ namespace Game.Maps
float i_range;
}
public class AnyUnfriendlyNoTotemUnitInObjectRangeCheck : ICheck<Unit>
public class NearestUnfriendlyNoTotemUnitInObjectRangeCheck : ICheck<Unit>
{
public AnyUnfriendlyNoTotemUnitInObjectRangeCheck(WorldObject obj, Unit funit, float range)
public NearestUnfriendlyNoTotemUnitInObjectRangeCheck(WorldObject obj, Unit funit, float range)
{
i_obj = obj;
i_funit = funit;
@@ -1481,7 +1481,11 @@ namespace Game.Maps
if (!u.isTargetableForAttack(false))
return false;
return i_obj.IsWithinDistInMap(u, i_range) && !i_funit.IsFriendlyTo(u);
if (!i_obj.IsWithinDistInMap(u, i_range) || i_funit.IsFriendlyTo(u))
return false;
i_range = i_obj.GetDistance(u);
return true;
}
WorldObject i_obj;