Fixed Frozen Trap target selection

This commit is contained in:
hondacrx
2017-11-13 13:17:44 -05:00
parent 2db12344e6
commit 926dbbcbb4
+7 -3
View File
@@ -1458,9 +1458,9 @@ namespace Game.Maps
float i_range; float i_range;
} }
public class AnyUnfriendlyNoTotemUnitInObjectRangeCheck : ICheck<Unit> public class NearestUnfriendlyNoTotemUnitInObjectRangeCheck : ICheck<Unit>
{ {
public AnyUnfriendlyNoTotemUnitInObjectRangeCheck(WorldObject obj, Unit funit, float range) public NearestUnfriendlyNoTotemUnitInObjectRangeCheck(WorldObject obj, Unit funit, float range)
{ {
i_obj = obj; i_obj = obj;
i_funit = funit; i_funit = funit;
@@ -1481,7 +1481,11 @@ namespace Game.Maps
if (!u.isTargetableForAttack(false)) if (!u.isTargetableForAttack(false))
return false; return false;
return i_obj.IsWithinDistInMap(u, i_range) && !i_funit.IsFriendlyTo(u); if (!i_obj.IsWithinDistInMap(u, i_range) || i_funit.IsFriendlyTo(u))
return false;
i_range = i_obj.GetDistance(u);
return true;
} }
WorldObject i_obj; WorldObject i_obj;