Fixes some phasing issuses.
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@@ -74,7 +74,7 @@ namespace Game
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if (!mapIds.IsEmpty() && worldState.MapIds.Empty())
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{
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Log.outError(LogFilter.Sql, "Table `world_state` contains a world state {id} with nonempty MapIDs ({mapIds}) but no valid map id was found, ignored");
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Log.outError(LogFilter.Sql, $"Table `world_state` contains a world state {id} with nonempty MapIDs ({mapIds}) but no valid map id was found, ignored");
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continue;
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}
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