Core/Players: Implement warband scene collection
Port From (https://github.com/TrinityCore/TrinityCore/commit/29e032707686b18bbcce7029e8dd2eaa6606f6d4)
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@@ -1484,6 +1484,33 @@ namespace Game.Networking.Packets
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public ObjectGuid SourceGuid;
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}
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class AccountWarbandSceneUpdate : ServerPacket
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{
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public bool IsFullUpdate;
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public Dictionary<uint, WarbandSceneCollectionItem> WarbandScenes;
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public AccountWarbandSceneUpdate() : base(ServerOpcodes.AccountWarbandSceneUpdate) { }
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public override void Write()
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{
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_worldPacket.WriteBit(IsFullUpdate);
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_worldPacket.WriteInt32(WarbandScenes.Count);
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_worldPacket.WriteInt32(WarbandScenes.Count);
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_worldPacket.WriteInt32(WarbandScenes.Count);
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foreach (var (warbandSceneId, _) in WarbandScenes)
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_worldPacket.WriteUInt32(warbandSceneId);
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foreach (var (_, data) in WarbandScenes)
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_worldPacket.WriteBit(data.Flags.HasFlag(WarbandSceneCollectionFlags.Favorite));
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foreach (var (_, data) in WarbandScenes)
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_worldPacket.WriteBit(data.Flags.HasFlag(WarbandSceneCollectionFlags.HasFanfare));
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_worldPacket.FlushBits();
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}
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}
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//Structs
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struct PhaseShiftDataPhase
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{
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