Core/Players: Implement warband scene collection

Port From (https://github.com/TrinityCore/TrinityCore/commit/29e032707686b18bbcce7029e8dd2eaa6606f6d4)
This commit is contained in:
Hondacrx
2025-06-16 16:42:29 -04:00
parent af80dc75f2
commit 9287b9b3a7
15 changed files with 349 additions and 23 deletions
@@ -3139,6 +3139,15 @@ namespace Framework.Constants
NoPaddingAboveUiWidgets = 0x020000 NoPaddingAboveUiWidgets = 0x020000
} }
public enum WarbandSceneFlags
{
DoNotInclude = 0x01,
HiddenUntilCollected = 0x02,
CannotBeSaved = 0x04,
AwardedAutomatically = 0x08,
IsDefault = 0x10
}
public enum WorldMapTransformsFlags public enum WorldMapTransformsFlags
{ {
Dungeon = 0x04 Dungeon = 0x04
@@ -1629,6 +1629,13 @@ namespace Framework.Database
"MinHeight, VignetteType, RewardQuestID, UiWidgetSetID, UiMapPinInfoID, ObjectiveType FROM vignette WHERE (`VerifiedBuild` > 0) = ?"); "MinHeight, VignetteType, RewardQuestID, UiWidgetSetID, UiMapPinInfoID, ObjectiveType FROM vignette WHERE (`VerifiedBuild` > 0) = ?");
PrepareStatement(HotfixStatements.SEL_VIGNETTE_LOCALE, "SELECT ID, Name_lang FROM vignette_locale WHERE (`VerifiedBuild` > 0) = ? AND locale = ?"); PrepareStatement(HotfixStatements.SEL_VIGNETTE_LOCALE, "SELECT ID, Name_lang FROM vignette_locale WHERE (`VerifiedBuild` > 0) = ? AND locale = ?");
// WarbandScene.db2
PrepareStatement(HotfixStatements.SEL_WARBAND_SCENE, "SELECT Name, Description, Source, PositionX, PositionY, PositionZ, LookAtX, LookAtY, LookAtZ, ID, " +
"MapID, Fov, TimeOfDay, Flags, SoundAmbienceID, Quality, TextureKit, DefaultScenePriority, SourceType FROM warband_scene" +
" WHERE (`VerifiedBuild` > 0) = ?");
PrepareStatement(HotfixStatements.SEL_WARBAND_SCENE_LOCALE, "SELECT ID, Name_lang, Description_lang, Source_lang FROM warband_scene_locale" +
" WHERE (`VerifiedBuild` > 0) = ? AND locale = ?");
// WmoAreaTable.db2 // WmoAreaTable.db2
PrepareStatement(HotfixStatements.SEL_WMO_AREA_TABLE, "SELECT AreaName, ID, WmoID, NameSetID, WmoGroupID, SoundProviderPref, SoundProviderPrefUnderwater, " + PrepareStatement(HotfixStatements.SEL_WMO_AREA_TABLE, "SELECT AreaName, ID, WmoID, NameSetID, WmoGroupID, SoundProviderPref, SoundProviderPrefUnderwater, " +
"AmbienceID, UwAmbience, ZoneMusic, UwZoneMusic, IntroSound, UwIntroSound, AreaTableID, Flags FROM wmo_area_table" + "AmbienceID, UwAmbience, ZoneMusic, UwZoneMusic, IntroSound, UwIntroSound, AreaTableID, Flags FROM wmo_area_table" +
@@ -2435,6 +2442,9 @@ namespace Framework.Database
SEL_VIGNETTE, SEL_VIGNETTE,
SEL_VIGNETTE_LOCALE, SEL_VIGNETTE_LOCALE,
SEL_WARBAND_SCENE,
SEL_WARBAND_SCENE_LOCALE,
SEL_WMO_AREA_TABLE, SEL_WMO_AREA_TABLE,
SEL_WMO_AREA_TABLE_LOCALE, SEL_WMO_AREA_TABLE_LOCALE,
@@ -174,6 +174,11 @@ namespace Framework.Database
PrepareStatement(LoginStatements.SEL_BNET_TRANSMOG_ILLUSIONS, "SELECT blobIndex, illusionMask FROM battlenet_account_transmog_illusions WHERE battlenetAccountId = ? ORDER BY blobIndex DESC"); PrepareStatement(LoginStatements.SEL_BNET_TRANSMOG_ILLUSIONS, "SELECT blobIndex, illusionMask FROM battlenet_account_transmog_illusions WHERE battlenetAccountId = ? ORDER BY blobIndex DESC");
PrepareStatement(LoginStatements.INS_BNET_TRANSMOG_ILLUSIONS, "INSERT INTO battlenet_account_transmog_illusions (battlenetAccountId, blobIndex, illusionMask) VALUES (?, ?, ?) " + PrepareStatement(LoginStatements.INS_BNET_TRANSMOG_ILLUSIONS, "INSERT INTO battlenet_account_transmog_illusions (battlenetAccountId, blobIndex, illusionMask) VALUES (?, ?, ?) " +
"ON DUPLICATE KEY UPDATE illusionMask = illusionMask | VALUES(illusionMask)"); "ON DUPLICATE KEY UPDATE illusionMask = illusionMask | VALUES(illusionMask)");
PrepareStatement(LoginStatements.SEL_BNET_WARBAND_SCENES, "SELECT warbandSceneId, isFavorite, hasFanfare FROM battlenet_account_warband_scenes WHERE battlenetAccountId = ?");
PrepareStatement(LoginStatements.INS_BNET_WARBAND_SCENE, "INSERT INTO battlenet_account_warband_scenes (battlenetAccountId, warbandSceneId, isFavorite, hasFanfare) VALUES (?, ?, ?, ?) " +
"ON DUPLICATE KEY UPDATE isFavorite = VALUES(isFavorite)");
PrepareStatement(LoginStatements.UPD_BNET_WARBAND_SCENE, "UPDATE battlenet_account_warband_scenes SET isFavorite = ?, hasFanfare = ? WHERE battlenetAccountId = ? AND warbandSceneId = ?");
PrepareStatement(LoginStatements.DEL_BNET_WARBAND_SCENE, "DELETE FROM battlenet_account_warband_scenes WHERE battlenetAccountId = ? AND warbandSceneId = ?");
} }
} }
@@ -327,6 +332,10 @@ namespace Framework.Database
DEL_BNET_ITEM_FAVORITE_APPEARANCE, DEL_BNET_ITEM_FAVORITE_APPEARANCE,
SEL_BNET_TRANSMOG_ILLUSIONS, SEL_BNET_TRANSMOG_ILLUSIONS,
INS_BNET_TRANSMOG_ILLUSIONS, INS_BNET_TRANSMOG_ILLUSIONS,
SEL_BNET_WARBAND_SCENES,
INS_BNET_WARBAND_SCENE,
UPD_BNET_WARBAND_SCENE,
DEL_BNET_WARBAND_SCENE,
MAX_LOGINDATABASE_STATEMENTS MAX_LOGINDATABASE_STATEMENTS
} }
+2
View File
@@ -392,6 +392,7 @@ namespace Game.DataStorage
VehicleStorage = ReadDB2<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE); VehicleStorage = ReadDB2<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE);
VehicleSeatStorage = ReadDB2<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT); VehicleSeatStorage = ReadDB2<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT);
VignetteStorage = ReadDB2<VignetteRecord>("Vignette.db2", HotfixStatements.SEL_VIGNETTE, HotfixStatements.SEL_VIGNETTE_LOCALE); VignetteStorage = ReadDB2<VignetteRecord>("Vignette.db2", HotfixStatements.SEL_VIGNETTE, HotfixStatements.SEL_VIGNETTE_LOCALE);
WarbandSceneStorage = ReadDB2<WarbandSceneRecord>("WarbandScene.db2", HotfixStatements.SEL_WARBAND_SCENE, HotfixStatements.SEL_WARBAND_SCENE_LOCALE);
WMOAreaTableStorage = ReadDB2<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE); WMOAreaTableStorage = ReadDB2<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
WorldEffectStorage = ReadDB2<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT); WorldEffectStorage = ReadDB2<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT);
WorldMapOverlayStorage = ReadDB2<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY); WorldMapOverlayStorage = ReadDB2<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY);
@@ -790,6 +791,7 @@ namespace Game.DataStorage
public static DB6Storage<VehicleRecord> VehicleStorage; public static DB6Storage<VehicleRecord> VehicleStorage;
public static DB6Storage<VehicleSeatRecord> VehicleSeatStorage; public static DB6Storage<VehicleSeatRecord> VehicleSeatStorage;
public static DB6Storage<VignetteRecord> VignetteStorage; public static DB6Storage<VignetteRecord> VignetteStorage;
public static DB6Storage<WarbandSceneRecord> WarbandSceneStorage;
public static DB6Storage<WMOAreaTableRecord> WMOAreaTableStorage; public static DB6Storage<WMOAreaTableRecord> WMOAreaTableStorage;
public static DB6Storage<WorldEffectRecord> WorldEffectStorage; public static DB6Storage<WorldEffectRecord> WorldEffectStorage;
public static DB6Storage<WorldMapOverlayRecord> WorldMapOverlayStorage; public static DB6Storage<WorldMapOverlayRecord> WorldMapOverlayStorage;
@@ -2,9 +2,31 @@
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants; using Framework.Constants;
using System.Numerics;
namespace Game.DataStorage namespace Game.DataStorage
{ {
public sealed class WarbandSceneRecord
{
public LocalizedString Name;
public LocalizedString Description;
public LocalizedString Source;
public Vector3 Position;
public Vector3 LookAt;
public uint Id;
public uint MapID;
public float Fov;
public int TimeOfDay;
public int Flags;
public int SoundAmbienceID;
public sbyte Quality;
public int TextureKit;
public int DefaultScenePriority;
public sbyte SourceType;
public WarbandSceneFlags GetFlags() { return (WarbandSceneFlags)Flags; }
}
public sealed class WMOAreaTableRecord public sealed class WMOAreaTableRecord
{ {
public string AreaName; public string AreaName;
+192 -23
View File
@@ -15,6 +15,7 @@ namespace Game.Entities
public class CollectionMgr public class CollectionMgr
{ {
static Dictionary<uint, uint> FactionSpecificMounts = new(); static Dictionary<uint, uint> FactionSpecificMounts = new();
static List<uint> DefaultWarbandScenes = new();
WorldSession _owner; WorldSession _owner;
Dictionary<uint, ToyFlags> _toys = new(); Dictionary<uint, ToyFlags> _toys = new();
@@ -22,8 +23,9 @@ namespace Game.Entities
Dictionary<uint, MountStatusFlags> _mounts = new(); Dictionary<uint, MountStatusFlags> _mounts = new();
BitSet _appearances; BitSet _appearances;
MultiMap<uint, ObjectGuid> _temporaryAppearances = new(); MultiMap<uint, ObjectGuid> _temporaryAppearances = new();
Dictionary<uint, FavoriteAppearanceState> _favoriteAppearances = new(); Dictionary<uint, CollectionItemState> _favoriteAppearances = new();
BitSet _transmogIllusions; BitSet _transmogIllusions;
Dictionary<uint, WarbandSceneCollectionItem> _warbandScenes = new();
public static void LoadMountDefinitions() public static void LoadMountDefinitions()
{ {
@@ -59,6 +61,13 @@ namespace Game.Entities
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} mount definitions in {1} ms", FactionSpecificMounts.Count, Time.GetMSTimeDiffToNow(oldMSTime)); Log.outInfo(LogFilter.ServerLoading, "Loaded {0} mount definitions in {1} ms", FactionSpecificMounts.Count, Time.GetMSTimeDiffToNow(oldMSTime));
} }
public static void LoadWarbandSceneDefinitions()
{
foreach (var (_, warbandScene) in CliDB.WarbandSceneStorage)
if (warbandScene.GetFlags().HasFlag(WarbandSceneFlags.AwardedAutomatically))
DefaultWarbandScenes.Add(warbandScene.Id);
}
public CollectionMgr(WorldSession owner) public CollectionMgr(WorldSession owner)
{ {
_owner = owner; _owner = owner;
@@ -68,8 +77,8 @@ namespace Game.Entities
public void LoadToys() public void LoadToys()
{ {
foreach (var pair in _toys) foreach (var (itemId, flags) in _toys)
_owner.GetPlayer().AddToy(pair.Key, (uint)pair.Value); _owner.GetPlayer().AddToy(itemId, (uint)flags);
} }
public bool AddToy(uint itemId, bool isFavourite, bool hasFanfare) public bool AddToy(uint itemId, bool isFavourite, bool hasFanfare)
@@ -435,8 +444,8 @@ namespace Game.Entities
foreach (uint blockValue in _appearances.ToBlockRange()) foreach (uint blockValue in _appearances.ToBlockRange())
owner.AddTransmogBlock(blockValue); owner.AddTransmogBlock(blockValue);
foreach (var value in _temporaryAppearances.Keys) foreach (var itemModifiedAppearanceId in _temporaryAppearances.Keys)
owner.AddConditionalTransmog(value); owner.AddConditionalTransmog(itemModifiedAppearanceId);
} }
public void LoadAccountItemAppearances(SQLResult knownAppearances, SQLResult favoriteAppearances) public void LoadAccountItemAppearances(SQLResult knownAppearances, SQLResult favoriteAppearances)
@@ -461,7 +470,7 @@ namespace Game.Entities
{ {
do do
{ {
_favoriteAppearances[favoriteAppearances.Read<uint>(0)] = FavoriteAppearanceState.Unchanged; _favoriteAppearances[favoriteAppearances.Read<uint>(0)] = CollectionItemState.Unchanged;
} while (favoriteAppearances.NextRow()); } while (favoriteAppearances.NextRow());
} }
@@ -511,24 +520,24 @@ namespace Game.Entities
foreach (var key in _favoriteAppearances.Keys) foreach (var key in _favoriteAppearances.Keys)
{ {
var appearanceState = _favoriteAppearances[key]; switch (_favoriteAppearances[key])
switch (appearanceState)
{ {
case FavoriteAppearanceState.New: case CollectionItemState.New:
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_BNET_ITEM_FAVORITE_APPEARANCE); stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_BNET_ITEM_FAVORITE_APPEARANCE);
stmt.AddValue(0, _owner.GetBattlenetAccountId()); stmt.AddValue(0, _owner.GetBattlenetAccountId());
stmt.AddValue(1, key); stmt.AddValue(1, key);
trans.Append(stmt); trans.Append(stmt);
appearanceState = FavoriteAppearanceState.Unchanged; _favoriteAppearances[key] = CollectionItemState.Unchanged;
break; break;
case FavoriteAppearanceState.Removed: case CollectionItemState.Removed:
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DEL_BNET_ITEM_FAVORITE_APPEARANCE); stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DEL_BNET_ITEM_FAVORITE_APPEARANCE);
stmt.AddValue(0, _owner.GetBattlenetAccountId()); stmt.AddValue(0, _owner.GetBattlenetAccountId());
stmt.AddValue(1, key); stmt.AddValue(1, key);
trans.Append(stmt); trans.Append(stmt);
_favoriteAppearances.Remove(key); _favoriteAppearances.Remove(key);
break; break;
case FavoriteAppearanceState.Unchanged: case CollectionItemState.Unchanged:
case CollectionItemState.Changed:
break; break;
} }
} }
@@ -753,18 +762,18 @@ namespace Game.Entities
if (apply) if (apply)
{ {
if (!_favoriteAppearances.ContainsKey(itemModifiedAppearanceId)) if (!_favoriteAppearances.ContainsKey(itemModifiedAppearanceId))
_favoriteAppearances[itemModifiedAppearanceId] = FavoriteAppearanceState.New; _favoriteAppearances[itemModifiedAppearanceId] = CollectionItemState.New;
else if (apperanceState == FavoriteAppearanceState.Removed) else if (apperanceState == CollectionItemState.Removed)
apperanceState = FavoriteAppearanceState.Unchanged; apperanceState = CollectionItemState.Unchanged;
else else
return; return;
} }
else if (_favoriteAppearances.ContainsKey(itemModifiedAppearanceId)) else if (_favoriteAppearances.ContainsKey(itemModifiedAppearanceId))
{ {
if (apperanceState == FavoriteAppearanceState.New) if (apperanceState == CollectionItemState.New)
_favoriteAppearances.Remove(itemModifiedAppearanceId); _favoriteAppearances.Remove(itemModifiedAppearanceId);
else else
apperanceState = FavoriteAppearanceState.Removed; apperanceState = CollectionItemState.Removed;
} }
else else
return; return;
@@ -783,9 +792,9 @@ namespace Game.Entities
{ {
AccountTransmogUpdate accountTransmogUpdate = new(); AccountTransmogUpdate accountTransmogUpdate = new();
accountTransmogUpdate.IsFullUpdate = true; accountTransmogUpdate.IsFullUpdate = true;
foreach (var pair in _favoriteAppearances) foreach (var (itemModifiedAppearanceId, state) in _favoriteAppearances)
if (pair.Value != FavoriteAppearanceState.Removed) if (state != CollectionItemState.Removed)
accountTransmogUpdate.FavoriteAppearances.Add(pair.Key); accountTransmogUpdate.FavoriteAppearances.Add(itemModifiedAppearanceId);
_owner.SendPacket(accountTransmogUpdate); _owner.SendPacket(accountTransmogUpdate);
} }
@@ -922,17 +931,171 @@ namespace Game.Entities
return transmogIllusionId < _transmogIllusions.Count && _transmogIllusions.Get((int)transmogIllusionId); return transmogIllusionId < _transmogIllusions.Count && _transmogIllusions.Get((int)transmogIllusionId);
} }
public void LoadWarbandScenes()
{
Player owner = _owner.GetPlayer();
foreach (var (warbandSceneId, _) in _warbandScenes)
owner.AddWarbandScenesFlag((int)(warbandSceneId / 32), 1u << (int)warbandSceneId % 32);
}
public void LoadAccountWarbandScenes(SQLResult result)
{
if (!result.IsEmpty())
{
do
{
uint warbandSceneId = result.Read<uint>(0);
if (!CliDB.WarbandSceneStorage.HasRecord(warbandSceneId))
{
if (!_warbandScenes.ContainsKey(warbandSceneId))
_warbandScenes[warbandSceneId] = new();
_warbandScenes[warbandSceneId].State = CollectionItemState.Removed;
continue;
}
bool isFavorite = result.Read<bool>(1);
bool hasFanfare = result.Read<bool>(2);
if (!_warbandScenes.ContainsKey(warbandSceneId))
_warbandScenes[warbandSceneId] = new();
if (isFavorite)
_warbandScenes[warbandSceneId].Flags |= WarbandSceneCollectionFlags.Favorite;
if (hasFanfare)
_warbandScenes[warbandSceneId].Flags |= WarbandSceneCollectionFlags.HasFanfare;
} while (result.NextRow());
}
foreach (uint warbandSceneId in DefaultWarbandScenes)
{
if (_warbandScenes.ContainsKey(warbandSceneId))
continue;
_warbandScenes[warbandSceneId] = new();
_warbandScenes[warbandSceneId].State = CollectionItemState.New;
}
}
public void SaveAccountWarbandScenes(SQLTransaction trans)
{
PreparedStatement stmt;
foreach (var warbandSceneId in _warbandScenes.Keys.ToList())
{
var warbanScene = _warbandScenes[warbandSceneId];
switch (warbanScene.State)
{
case CollectionItemState.New:
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_BNET_WARBAND_SCENE);
stmt.AddValue(0, _owner.GetBattlenetAccountId());
stmt.AddValue(1, warbandSceneId);
stmt.AddValue(2, warbanScene.Flags.HasFlag(WarbandSceneCollectionFlags.Favorite));
stmt.AddValue(3, warbanScene.Flags.HasFlag(WarbandSceneCollectionFlags.HasFanfare));
trans.Append(stmt);
warbanScene.State = CollectionItemState.Unchanged;
break;
case CollectionItemState.Changed:
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.UPD_BNET_WARBAND_SCENE);
stmt.AddValue(0, warbanScene.Flags.HasFlag(WarbandSceneCollectionFlags.Favorite));
stmt.AddValue(1, warbanScene.Flags.HasFlag(WarbandSceneCollectionFlags.HasFanfare));
stmt.AddValue(2, _owner.GetBattlenetAccountId());
stmt.AddValue(3, warbandSceneId);
trans.Append(stmt);
warbanScene.State = CollectionItemState.Unchanged;
break;
case CollectionItemState.Removed:
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DEL_BNET_WARBAND_SCENE);
stmt.AddValue(0, _owner.GetBattlenetAccountId());
stmt.AddValue(1, warbandSceneId);
trans.Append(stmt);
_warbandScenes.Remove(warbandSceneId);
break;
default:
break;
}
}
}
public void AddWarbandScene(uint warbandSceneId)
{
if (!CliDB.WarbandSceneStorage.HasRecord(warbandSceneId))
return;
if (!_warbandScenes.ContainsKey(warbandSceneId))
{
_warbandScenes[warbandSceneId] = new();
_warbandScenes[warbandSceneId].State = CollectionItemState.New;
}
int blockIndex = (int)warbandSceneId / 32;
int bitIndex = (int)warbandSceneId % 32;
_owner.GetPlayer().AddWarbandScenesFlag(blockIndex, 1u << bitIndex);
}
public bool HasWarbandScene(uint warbandSceneId)
{
return _warbandScenes.ContainsKey(warbandSceneId);
}
public void SetWarbandSceneIsFavorite(uint warbandSceneId, bool apply)
{
WarbandSceneCollectionItem warbandScene = _warbandScenes.LookupByKey(warbandSceneId);
if (warbandScene == null)
return;
if (apply)
warbandScene.Flags |= WarbandSceneCollectionFlags.Favorite;
else
warbandScene.Flags &= ~WarbandSceneCollectionFlags.Favorite;
if (warbandScene.State == CollectionItemState.Unchanged)
warbandScene.State = CollectionItemState.Changed;
}
public void SendWarbandSceneCollectionData()
{
AccountItemCollectionData accountItemCollection = new();
accountItemCollection.Type = ItemCollectionType.WarbandScene;
foreach (var (warbandSceneId, data) in _warbandScenes)
{
if (data.State == CollectionItemState.Removed)
continue;
ItemCollectionItemData item = new();
item.Id = (int)warbandSceneId;
item.Type = ItemCollectionType.WarbandScene;
item.Flags = (int)data.Flags;
accountItemCollection.Items.Add(item);
}
_owner.SendPacket(accountItemCollection);
}
public Dictionary<uint, WarbandSceneCollectionItem> GetWarbandScenes() { return _warbandScenes; }
public bool HasToy(uint itemId) { return _toys.ContainsKey(itemId); } public bool HasToy(uint itemId) { return _toys.ContainsKey(itemId); }
public Dictionary<uint, ToyFlags> GetAccountToys() { return _toys; } public Dictionary<uint, ToyFlags> GetAccountToys() { return _toys; }
public Dictionary<uint, HeirloomData> GetAccountHeirlooms() { return _heirlooms; } public Dictionary<uint, HeirloomData> GetAccountHeirlooms() { return _heirlooms; }
public Dictionary<uint, MountStatusFlags> GetAccountMounts() { return _mounts; } public Dictionary<uint, MountStatusFlags> GetAccountMounts() { return _mounts; }
} }
enum FavoriteAppearanceState public enum CollectionItemState
{ {
Unchanged,
New, New,
Removed, Changed,
Unchanged Removed
}
public enum WarbandSceneCollectionFlags
{
None = 0x00,
Favorite = 0x01,
HasFanfare = 0x02
} }
public class HeirloomData public class HeirloomData
@@ -946,4 +1109,10 @@ namespace Game.Entities
bonusId = _bonusId; bonusId = _bonusId;
} }
} }
public class WarbandSceneCollectionItem
{
public WarbandSceneCollectionFlags Flags;
public CollectionItemState State;
}
} }
+2
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@@ -3470,6 +3470,7 @@ namespace Game.Entities
GetSession().GetCollectionMgr().LoadMounts(); GetSession().GetCollectionMgr().LoadMounts();
GetSession().GetCollectionMgr().LoadItemAppearances(); GetSession().GetCollectionMgr().LoadItemAppearances();
GetSession().GetCollectionMgr().LoadTransmogIllusions(); GetSession().GetCollectionMgr().LoadTransmogIllusions();
GetSession().GetCollectionMgr().LoadWarbandScenes();
LearnSpecializationSpells(); LearnSpecializationSpells();
@@ -4111,6 +4112,7 @@ namespace Game.Entities
GetSession().GetCollectionMgr().SaveAccountMounts(loginTransaction); GetSession().GetCollectionMgr().SaveAccountMounts(loginTransaction);
GetSession().GetCollectionMgr().SaveAccountItemAppearances(loginTransaction); GetSession().GetCollectionMgr().SaveAccountItemAppearances(loginTransaction);
GetSession().GetCollectionMgr().SaveAccountTransmogIllusions(loginTransaction); GetSession().GetCollectionMgr().SaveAccountTransmogIllusions(loginTransaction);
GetSession().GetCollectionMgr().SaveAccountWarbandScenes(loginTransaction);
var currentRealmId = Global.RealmMgr.GetCurrentRealmId(); var currentRealmId = Global.RealmMgr.GetCurrentRealmId();
+9
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@@ -5735,6 +5735,12 @@ namespace Game.Entities
GetSession().GetCollectionMgr().SendFavoriteAppearances(); GetSession().GetCollectionMgr().SendFavoriteAppearances();
// SMSG_ACCOUNT_WARBAND_SCENE_UPDATE
AccountWarbandSceneUpdate warbandSceneUpdate = new();
warbandSceneUpdate.IsFullUpdate = true;
warbandSceneUpdate.WarbandScenes = GetSession().GetCollectionMgr().GetWarbandScenes();
SendPacket(warbandSceneUpdate);
InitialSetup initialSetup = new(); InitialSetup initialSetup = new();
initialSetup.ServerExpansionLevel = (byte)WorldConfig.GetIntValue(WorldCfg.Expansion); initialSetup.ServerExpansionLevel = (byte)WorldConfig.GetIntValue(WorldCfg.Expansion);
SendPacket(initialSetup); SendPacket(initialSetup);
@@ -7832,6 +7838,9 @@ namespace Game.Entities
public void AddIllusionBlock(uint blockValue) { AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TransmogIllusions), blockValue); } public void AddIllusionBlock(uint blockValue) { AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TransmogIllusions), blockValue); }
public void AddIllusionFlag(int slot, uint flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TransmogIllusions, slot), flag); } public void AddIllusionFlag(int slot, uint flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TransmogIllusions, slot), flag); }
public void AddWarbandScenesBlock(uint blockValue) { AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.WarbandScenes), blockValue); }
public void AddWarbandScenesFlag(int slot, uint flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.WarbandScenes, slot), flag); }
public void AddSelfResSpell(uint spellId) { AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.SelfResSpells), spellId); } public void AddSelfResSpell(uint spellId) { AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.SelfResSpells), spellId); }
public void RemoveSelfResSpell(uint spellId) public void RemoveSelfResSpell(uint spellId)
{ {
+3
View File
@@ -123,6 +123,9 @@ namespace Game
} }
SendPacket(charResult); SendPacket(charResult);
if (!charResult.IsDeletedCharacters)
_collectionMgr.SendWarbandSceneCollectionData();
} }
[WorldPacketHandler(ClientOpcodes.EnumCharactersDeletedByClient, Status = SessionStatus.Authed)] [WorldPacketHandler(ClientOpcodes.EnumCharactersDeletedByClient, Status = SessionStatus.Authed)]
@@ -27,7 +27,9 @@ namespace Game
break; break;
} }
case ItemCollectionType.TransmogSetFavorite: case ItemCollectionType.TransmogSetFavorite:
break;
case ItemCollectionType.WarbandScene: case ItemCollectionType.WarbandScene:
GetCollectionMgr().SetWarbandSceneIsFavorite(collectionItemSetFavorite.Id, collectionItemSetFavorite.IsFavorite);
break; break;
default: default:
break; break;
@@ -2,6 +2,7 @@
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information. // Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants; using Framework.Constants;
using System.Collections.Generic;
namespace Game.Networking.Packets namespace Game.Networking.Packets
{ {
@@ -20,4 +21,43 @@ namespace Game.Networking.Packets
public uint Id; public uint Id;
public bool IsFavorite; public bool IsFavorite;
} }
class AccountItemCollectionData : ServerPacket
{
public AccountItemCollectionData() : base(ServerOpcodes.AccountItemCollectionData) { }
public override void Write()
{
_worldPacket.WriteUInt32(Unknown1110_1);
_worldPacket.WriteUInt8((byte)Type);
_worldPacket.WriteInt32(Items.Count);
foreach (ItemCollectionItemData item in Items)
item.Write(_worldPacket);
_worldPacket.WriteBit(Unknown1110_2);
_worldPacket.FlushBits();
}
public uint Unknown1110_1;
public ItemCollectionType Type;
public bool Unknown1110_2;
public List<ItemCollectionItemData> Items = new();
}
struct ItemCollectionItemData
{
public int Id;
public ItemCollectionType Type;
public long Unknown1110;
public int Flags;
public void Write(WorldPacket packet)
{
packet.WriteInt32(Id);
packet.WriteUInt8((byte)Type);
packet.WriteInt64(Unknown1110);
packet.WriteInt32(Flags);
}
}
} }
@@ -1484,6 +1484,33 @@ namespace Game.Networking.Packets
public ObjectGuid SourceGuid; public ObjectGuid SourceGuid;
} }
class AccountWarbandSceneUpdate : ServerPacket
{
public bool IsFullUpdate;
public Dictionary<uint, WarbandSceneCollectionItem> WarbandScenes;
public AccountWarbandSceneUpdate() : base(ServerOpcodes.AccountWarbandSceneUpdate) { }
public override void Write()
{
_worldPacket.WriteBit(IsFullUpdate);
_worldPacket.WriteInt32(WarbandScenes.Count);
_worldPacket.WriteInt32(WarbandScenes.Count);
_worldPacket.WriteInt32(WarbandScenes.Count);
foreach (var (warbandSceneId, _) in WarbandScenes)
_worldPacket.WriteUInt32(warbandSceneId);
foreach (var (_, data) in WarbandScenes)
_worldPacket.WriteBit(data.Flags.HasFlag(WarbandSceneCollectionFlags.Favorite));
foreach (var (_, data) in WarbandScenes)
_worldPacket.WriteBit(data.Flags.HasFlag(WarbandSceneCollectionFlags.HasFanfare));
_worldPacket.FlushBits();
}
}
//Structs //Structs
struct PhaseShiftDataPhase struct PhaseShiftDataPhase
{ {
+6
View File
@@ -805,6 +805,7 @@ namespace Game
_collectionMgr.LoadAccountMounts(holder.GetResult(AccountInfoQueryLoad.Mounts)); _collectionMgr.LoadAccountMounts(holder.GetResult(AccountInfoQueryLoad.Mounts));
_collectionMgr.LoadAccountItemAppearances(holder.GetResult(AccountInfoQueryLoad.ItemAppearances), holder.GetResult(AccountInfoQueryLoad.ItemFavoriteAppearances)); _collectionMgr.LoadAccountItemAppearances(holder.GetResult(AccountInfoQueryLoad.ItemAppearances), holder.GetResult(AccountInfoQueryLoad.ItemFavoriteAppearances));
_collectionMgr.LoadAccountTransmogIllusions(holder.GetResult(AccountInfoQueryLoad.TransmogIllusions)); _collectionMgr.LoadAccountTransmogIllusions(holder.GetResult(AccountInfoQueryLoad.TransmogIllusions));
_collectionMgr.LoadAccountWarbandScenes(holder.GetResult(AccountInfoQueryLoad.WarbandScenes));
if (!m_inQueue) if (!m_inQueue)
SendAuthResponse(BattlenetRpcErrorCode.Ok, false); SendAuthResponse(BattlenetRpcErrorCode.Ok, false);
@@ -1173,6 +1174,10 @@ namespace Game
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_BNET_TRANSMOG_ILLUSIONS); stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_BNET_TRANSMOG_ILLUSIONS);
stmt.AddValue(0, battlenetAccountId); stmt.AddValue(0, battlenetAccountId);
SetQuery(AccountInfoQueryLoad.TransmogIllusions, stmt); SetQuery(AccountInfoQueryLoad.TransmogIllusions, stmt);
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_BNET_WARBAND_SCENES);
stmt.AddValue(0, battlenetAccountId);
SetQuery(AccountInfoQueryLoad.WarbandScenes, stmt);
} }
} }
@@ -1189,5 +1194,6 @@ namespace Game
GlobalAccountDataIndexPerRealm, GlobalAccountDataIndexPerRealm,
TutorialsIndexPerRealm, TutorialsIndexPerRealm,
TransmogIllusions, TransmogIllusions,
WarbandScenes
} }
} }
+13
View File
@@ -5933,6 +5933,19 @@ namespace Game.Spells
target.UpdateVisibleObjectInteractions(true, false, true, true); target.UpdateVisibleObjectInteractions(true, false, true, true);
} }
[SpellEffectHandler(SpellEffectName.LearnWarbanScene)]
void EffectLearnWarbandScene()
{
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
return;
Player target = unitTarget?.ToPlayer();
if (target == null)
return;
target.GetSession().GetCollectionMgr().AddWarbandScene((uint)effectInfo.MiscValue);
}
} }
public class DispelableAura public class DispelableAura
+3
View File
@@ -988,6 +988,9 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, "Loading mount definitions..."); Log.outInfo(LogFilter.ServerLoading, "Loading mount definitions...");
CollectionMgr.LoadMountDefinitions(); CollectionMgr.LoadMountDefinitions();
Log.outInfo(LogFilter.ServerLoading, "Loading warband scene definitions...");
CollectionMgr.LoadWarbandSceneDefinitions();
Log.outInfo(LogFilter.ServerLoading, "Loading GM bugs..."); Log.outInfo(LogFilter.ServerLoading, "Loading GM bugs...");
Global.SupportMgr.LoadBugTickets(); Global.SupportMgr.LoadBugTickets();