Core/Players: Implement warband scene collection
Port From (https://github.com/TrinityCore/TrinityCore/commit/29e032707686b18bbcce7029e8dd2eaa6606f6d4)
This commit is contained in:
@@ -3139,6 +3139,15 @@ namespace Framework.Constants
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NoPaddingAboveUiWidgets = 0x020000
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}
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public enum WarbandSceneFlags
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{
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DoNotInclude = 0x01,
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HiddenUntilCollected = 0x02,
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CannotBeSaved = 0x04,
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AwardedAutomatically = 0x08,
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IsDefault = 0x10
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}
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public enum WorldMapTransformsFlags
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{
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Dungeon = 0x04
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@@ -1629,6 +1629,13 @@ namespace Framework.Database
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"MinHeight, VignetteType, RewardQuestID, UiWidgetSetID, UiMapPinInfoID, ObjectiveType FROM vignette WHERE (`VerifiedBuild` > 0) = ?");
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PrepareStatement(HotfixStatements.SEL_VIGNETTE_LOCALE, "SELECT ID, Name_lang FROM vignette_locale WHERE (`VerifiedBuild` > 0) = ? AND locale = ?");
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// WarbandScene.db2
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PrepareStatement(HotfixStatements.SEL_WARBAND_SCENE, "SELECT Name, Description, Source, PositionX, PositionY, PositionZ, LookAtX, LookAtY, LookAtZ, ID, " +
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"MapID, Fov, TimeOfDay, Flags, SoundAmbienceID, Quality, TextureKit, DefaultScenePriority, SourceType FROM warband_scene" +
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" WHERE (`VerifiedBuild` > 0) = ?");
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PrepareStatement(HotfixStatements.SEL_WARBAND_SCENE_LOCALE, "SELECT ID, Name_lang, Description_lang, Source_lang FROM warband_scene_locale" +
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" WHERE (`VerifiedBuild` > 0) = ? AND locale = ?");
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// WmoAreaTable.db2
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PrepareStatement(HotfixStatements.SEL_WMO_AREA_TABLE, "SELECT AreaName, ID, WmoID, NameSetID, WmoGroupID, SoundProviderPref, SoundProviderPrefUnderwater, " +
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"AmbienceID, UwAmbience, ZoneMusic, UwZoneMusic, IntroSound, UwIntroSound, AreaTableID, Flags FROM wmo_area_table" +
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@@ -2435,6 +2442,9 @@ namespace Framework.Database
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SEL_VIGNETTE,
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SEL_VIGNETTE_LOCALE,
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SEL_WARBAND_SCENE,
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SEL_WARBAND_SCENE_LOCALE,
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SEL_WMO_AREA_TABLE,
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SEL_WMO_AREA_TABLE_LOCALE,
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@@ -174,6 +174,11 @@ namespace Framework.Database
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PrepareStatement(LoginStatements.SEL_BNET_TRANSMOG_ILLUSIONS, "SELECT blobIndex, illusionMask FROM battlenet_account_transmog_illusions WHERE battlenetAccountId = ? ORDER BY blobIndex DESC");
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PrepareStatement(LoginStatements.INS_BNET_TRANSMOG_ILLUSIONS, "INSERT INTO battlenet_account_transmog_illusions (battlenetAccountId, blobIndex, illusionMask) VALUES (?, ?, ?) " +
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"ON DUPLICATE KEY UPDATE illusionMask = illusionMask | VALUES(illusionMask)");
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PrepareStatement(LoginStatements.SEL_BNET_WARBAND_SCENES, "SELECT warbandSceneId, isFavorite, hasFanfare FROM battlenet_account_warband_scenes WHERE battlenetAccountId = ?");
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PrepareStatement(LoginStatements.INS_BNET_WARBAND_SCENE, "INSERT INTO battlenet_account_warband_scenes (battlenetAccountId, warbandSceneId, isFavorite, hasFanfare) VALUES (?, ?, ?, ?) " +
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"ON DUPLICATE KEY UPDATE isFavorite = VALUES(isFavorite)");
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PrepareStatement(LoginStatements.UPD_BNET_WARBAND_SCENE, "UPDATE battlenet_account_warband_scenes SET isFavorite = ?, hasFanfare = ? WHERE battlenetAccountId = ? AND warbandSceneId = ?");
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PrepareStatement(LoginStatements.DEL_BNET_WARBAND_SCENE, "DELETE FROM battlenet_account_warband_scenes WHERE battlenetAccountId = ? AND warbandSceneId = ?");
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}
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}
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@@ -327,6 +332,10 @@ namespace Framework.Database
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DEL_BNET_ITEM_FAVORITE_APPEARANCE,
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SEL_BNET_TRANSMOG_ILLUSIONS,
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INS_BNET_TRANSMOG_ILLUSIONS,
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SEL_BNET_WARBAND_SCENES,
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INS_BNET_WARBAND_SCENE,
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UPD_BNET_WARBAND_SCENE,
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DEL_BNET_WARBAND_SCENE,
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MAX_LOGINDATABASE_STATEMENTS
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}
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@@ -392,6 +392,7 @@ namespace Game.DataStorage
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VehicleStorage = ReadDB2<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE);
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VehicleSeatStorage = ReadDB2<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT);
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VignetteStorage = ReadDB2<VignetteRecord>("Vignette.db2", HotfixStatements.SEL_VIGNETTE, HotfixStatements.SEL_VIGNETTE_LOCALE);
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WarbandSceneStorage = ReadDB2<WarbandSceneRecord>("WarbandScene.db2", HotfixStatements.SEL_WARBAND_SCENE, HotfixStatements.SEL_WARBAND_SCENE_LOCALE);
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WMOAreaTableStorage = ReadDB2<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
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WorldEffectStorage = ReadDB2<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT);
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WorldMapOverlayStorage = ReadDB2<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY);
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@@ -790,6 +791,7 @@ namespace Game.DataStorage
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public static DB6Storage<VehicleRecord> VehicleStorage;
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public static DB6Storage<VehicleSeatRecord> VehicleSeatStorage;
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public static DB6Storage<VignetteRecord> VignetteStorage;
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public static DB6Storage<WarbandSceneRecord> WarbandSceneStorage;
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public static DB6Storage<WMOAreaTableRecord> WMOAreaTableStorage;
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public static DB6Storage<WorldEffectRecord> WorldEffectStorage;
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public static DB6Storage<WorldMapOverlayRecord> WorldMapOverlayStorage;
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@@ -2,9 +2,31 @@
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using System.Numerics;
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namespace Game.DataStorage
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{
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public sealed class WarbandSceneRecord
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{
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public LocalizedString Name;
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public LocalizedString Description;
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public LocalizedString Source;
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public Vector3 Position;
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public Vector3 LookAt;
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public uint Id;
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public uint MapID;
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public float Fov;
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public int TimeOfDay;
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public int Flags;
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public int SoundAmbienceID;
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public sbyte Quality;
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public int TextureKit;
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public int DefaultScenePriority;
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public sbyte SourceType;
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public WarbandSceneFlags GetFlags() { return (WarbandSceneFlags)Flags; }
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}
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public sealed class WMOAreaTableRecord
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{
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public string AreaName;
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@@ -15,6 +15,7 @@ namespace Game.Entities
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public class CollectionMgr
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{
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static Dictionary<uint, uint> FactionSpecificMounts = new();
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static List<uint> DefaultWarbandScenes = new();
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WorldSession _owner;
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Dictionary<uint, ToyFlags> _toys = new();
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@@ -22,8 +23,9 @@ namespace Game.Entities
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Dictionary<uint, MountStatusFlags> _mounts = new();
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BitSet _appearances;
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MultiMap<uint, ObjectGuid> _temporaryAppearances = new();
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Dictionary<uint, FavoriteAppearanceState> _favoriteAppearances = new();
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Dictionary<uint, CollectionItemState> _favoriteAppearances = new();
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BitSet _transmogIllusions;
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Dictionary<uint, WarbandSceneCollectionItem> _warbandScenes = new();
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public static void LoadMountDefinitions()
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{
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@@ -59,6 +61,13 @@ namespace Game.Entities
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} mount definitions in {1} ms", FactionSpecificMounts.Count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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public static void LoadWarbandSceneDefinitions()
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{
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foreach (var (_, warbandScene) in CliDB.WarbandSceneStorage)
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if (warbandScene.GetFlags().HasFlag(WarbandSceneFlags.AwardedAutomatically))
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DefaultWarbandScenes.Add(warbandScene.Id);
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}
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public CollectionMgr(WorldSession owner)
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{
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_owner = owner;
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@@ -68,8 +77,8 @@ namespace Game.Entities
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public void LoadToys()
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{
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foreach (var pair in _toys)
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_owner.GetPlayer().AddToy(pair.Key, (uint)pair.Value);
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foreach (var (itemId, flags) in _toys)
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_owner.GetPlayer().AddToy(itemId, (uint)flags);
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}
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public bool AddToy(uint itemId, bool isFavourite, bool hasFanfare)
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@@ -435,8 +444,8 @@ namespace Game.Entities
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foreach (uint blockValue in _appearances.ToBlockRange())
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owner.AddTransmogBlock(blockValue);
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foreach (var value in _temporaryAppearances.Keys)
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owner.AddConditionalTransmog(value);
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foreach (var itemModifiedAppearanceId in _temporaryAppearances.Keys)
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owner.AddConditionalTransmog(itemModifiedAppearanceId);
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}
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public void LoadAccountItemAppearances(SQLResult knownAppearances, SQLResult favoriteAppearances)
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@@ -461,7 +470,7 @@ namespace Game.Entities
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{
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do
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{
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_favoriteAppearances[favoriteAppearances.Read<uint>(0)] = FavoriteAppearanceState.Unchanged;
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_favoriteAppearances[favoriteAppearances.Read<uint>(0)] = CollectionItemState.Unchanged;
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} while (favoriteAppearances.NextRow());
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}
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@@ -511,24 +520,24 @@ namespace Game.Entities
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foreach (var key in _favoriteAppearances.Keys)
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{
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var appearanceState = _favoriteAppearances[key];
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switch (appearanceState)
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switch (_favoriteAppearances[key])
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{
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case FavoriteAppearanceState.New:
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case CollectionItemState.New:
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stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_BNET_ITEM_FAVORITE_APPEARANCE);
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stmt.AddValue(0, _owner.GetBattlenetAccountId());
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stmt.AddValue(1, key);
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trans.Append(stmt);
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appearanceState = FavoriteAppearanceState.Unchanged;
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_favoriteAppearances[key] = CollectionItemState.Unchanged;
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break;
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case FavoriteAppearanceState.Removed:
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case CollectionItemState.Removed:
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stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DEL_BNET_ITEM_FAVORITE_APPEARANCE);
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stmt.AddValue(0, _owner.GetBattlenetAccountId());
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stmt.AddValue(1, key);
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trans.Append(stmt);
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_favoriteAppearances.Remove(key);
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break;
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case FavoriteAppearanceState.Unchanged:
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case CollectionItemState.Unchanged:
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case CollectionItemState.Changed:
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break;
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}
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}
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@@ -753,18 +762,18 @@ namespace Game.Entities
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if (apply)
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{
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if (!_favoriteAppearances.ContainsKey(itemModifiedAppearanceId))
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_favoriteAppearances[itemModifiedAppearanceId] = FavoriteAppearanceState.New;
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else if (apperanceState == FavoriteAppearanceState.Removed)
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apperanceState = FavoriteAppearanceState.Unchanged;
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_favoriteAppearances[itemModifiedAppearanceId] = CollectionItemState.New;
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else if (apperanceState == CollectionItemState.Removed)
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apperanceState = CollectionItemState.Unchanged;
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else
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return;
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}
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else if (_favoriteAppearances.ContainsKey(itemModifiedAppearanceId))
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{
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if (apperanceState == FavoriteAppearanceState.New)
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if (apperanceState == CollectionItemState.New)
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_favoriteAppearances.Remove(itemModifiedAppearanceId);
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else
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apperanceState = FavoriteAppearanceState.Removed;
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apperanceState = CollectionItemState.Removed;
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}
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else
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return;
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@@ -783,9 +792,9 @@ namespace Game.Entities
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{
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AccountTransmogUpdate accountTransmogUpdate = new();
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accountTransmogUpdate.IsFullUpdate = true;
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foreach (var pair in _favoriteAppearances)
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if (pair.Value != FavoriteAppearanceState.Removed)
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accountTransmogUpdate.FavoriteAppearances.Add(pair.Key);
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foreach (var (itemModifiedAppearanceId, state) in _favoriteAppearances)
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if (state != CollectionItemState.Removed)
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accountTransmogUpdate.FavoriteAppearances.Add(itemModifiedAppearanceId);
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_owner.SendPacket(accountTransmogUpdate);
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}
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@@ -922,17 +931,171 @@ namespace Game.Entities
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return transmogIllusionId < _transmogIllusions.Count && _transmogIllusions.Get((int)transmogIllusionId);
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}
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public void LoadWarbandScenes()
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{
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Player owner = _owner.GetPlayer();
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foreach (var (warbandSceneId, _) in _warbandScenes)
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owner.AddWarbandScenesFlag((int)(warbandSceneId / 32), 1u << (int)warbandSceneId % 32);
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}
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public void LoadAccountWarbandScenes(SQLResult result)
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{
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if (!result.IsEmpty())
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{
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do
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{
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uint warbandSceneId = result.Read<uint>(0);
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if (!CliDB.WarbandSceneStorage.HasRecord(warbandSceneId))
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{
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if (!_warbandScenes.ContainsKey(warbandSceneId))
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_warbandScenes[warbandSceneId] = new();
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_warbandScenes[warbandSceneId].State = CollectionItemState.Removed;
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continue;
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}
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bool isFavorite = result.Read<bool>(1);
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bool hasFanfare = result.Read<bool>(2);
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if (!_warbandScenes.ContainsKey(warbandSceneId))
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_warbandScenes[warbandSceneId] = new();
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if (isFavorite)
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_warbandScenes[warbandSceneId].Flags |= WarbandSceneCollectionFlags.Favorite;
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if (hasFanfare)
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_warbandScenes[warbandSceneId].Flags |= WarbandSceneCollectionFlags.HasFanfare;
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} while (result.NextRow());
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}
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foreach (uint warbandSceneId in DefaultWarbandScenes)
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{
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if (_warbandScenes.ContainsKey(warbandSceneId))
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continue;
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_warbandScenes[warbandSceneId] = new();
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_warbandScenes[warbandSceneId].State = CollectionItemState.New;
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}
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}
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public void SaveAccountWarbandScenes(SQLTransaction trans)
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{
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PreparedStatement stmt;
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foreach (var warbandSceneId in _warbandScenes.Keys.ToList())
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{
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var warbanScene = _warbandScenes[warbandSceneId];
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switch (warbanScene.State)
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{
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case CollectionItemState.New:
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stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_BNET_WARBAND_SCENE);
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stmt.AddValue(0, _owner.GetBattlenetAccountId());
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stmt.AddValue(1, warbandSceneId);
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stmt.AddValue(2, warbanScene.Flags.HasFlag(WarbandSceneCollectionFlags.Favorite));
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stmt.AddValue(3, warbanScene.Flags.HasFlag(WarbandSceneCollectionFlags.HasFanfare));
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trans.Append(stmt);
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warbanScene.State = CollectionItemState.Unchanged;
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break;
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case CollectionItemState.Changed:
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stmt = LoginDatabase.GetPreparedStatement(LoginStatements.UPD_BNET_WARBAND_SCENE);
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stmt.AddValue(0, warbanScene.Flags.HasFlag(WarbandSceneCollectionFlags.Favorite));
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stmt.AddValue(1, warbanScene.Flags.HasFlag(WarbandSceneCollectionFlags.HasFanfare));
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stmt.AddValue(2, _owner.GetBattlenetAccountId());
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stmt.AddValue(3, warbandSceneId);
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trans.Append(stmt);
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warbanScene.State = CollectionItemState.Unchanged;
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break;
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case CollectionItemState.Removed:
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stmt = LoginDatabase.GetPreparedStatement(LoginStatements.DEL_BNET_WARBAND_SCENE);
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stmt.AddValue(0, _owner.GetBattlenetAccountId());
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stmt.AddValue(1, warbandSceneId);
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trans.Append(stmt);
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_warbandScenes.Remove(warbandSceneId);
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break;
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default:
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break;
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}
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}
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}
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public void AddWarbandScene(uint warbandSceneId)
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{
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if (!CliDB.WarbandSceneStorage.HasRecord(warbandSceneId))
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return;
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if (!_warbandScenes.ContainsKey(warbandSceneId))
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{
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_warbandScenes[warbandSceneId] = new();
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_warbandScenes[warbandSceneId].State = CollectionItemState.New;
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}
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int blockIndex = (int)warbandSceneId / 32;
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int bitIndex = (int)warbandSceneId % 32;
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_owner.GetPlayer().AddWarbandScenesFlag(blockIndex, 1u << bitIndex);
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}
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public bool HasWarbandScene(uint warbandSceneId)
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{
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return _warbandScenes.ContainsKey(warbandSceneId);
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}
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public void SetWarbandSceneIsFavorite(uint warbandSceneId, bool apply)
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{
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WarbandSceneCollectionItem warbandScene = _warbandScenes.LookupByKey(warbandSceneId);
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if (warbandScene == null)
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return;
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if (apply)
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warbandScene.Flags |= WarbandSceneCollectionFlags.Favorite;
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else
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warbandScene.Flags &= ~WarbandSceneCollectionFlags.Favorite;
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if (warbandScene.State == CollectionItemState.Unchanged)
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warbandScene.State = CollectionItemState.Changed;
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}
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public void SendWarbandSceneCollectionData()
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{
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AccountItemCollectionData accountItemCollection = new();
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accountItemCollection.Type = ItemCollectionType.WarbandScene;
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foreach (var (warbandSceneId, data) in _warbandScenes)
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{
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if (data.State == CollectionItemState.Removed)
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continue;
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ItemCollectionItemData item = new();
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item.Id = (int)warbandSceneId;
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item.Type = ItemCollectionType.WarbandScene;
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item.Flags = (int)data.Flags;
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accountItemCollection.Items.Add(item);
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}
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_owner.SendPacket(accountItemCollection);
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}
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public Dictionary<uint, WarbandSceneCollectionItem> GetWarbandScenes() { return _warbandScenes; }
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public bool HasToy(uint itemId) { return _toys.ContainsKey(itemId); }
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public Dictionary<uint, ToyFlags> GetAccountToys() { return _toys; }
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public Dictionary<uint, HeirloomData> GetAccountHeirlooms() { return _heirlooms; }
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public Dictionary<uint, MountStatusFlags> GetAccountMounts() { return _mounts; }
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}
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enum FavoriteAppearanceState
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public enum CollectionItemState
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{
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Unchanged,
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New,
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Removed,
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Unchanged
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Changed,
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Removed
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}
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public enum WarbandSceneCollectionFlags
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{
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None = 0x00,
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Favorite = 0x01,
|
||||
HasFanfare = 0x02
|
||||
}
|
||||
|
||||
public class HeirloomData
|
||||
@@ -946,4 +1109,10 @@ namespace Game.Entities
|
||||
bonusId = _bonusId;
|
||||
}
|
||||
}
|
||||
|
||||
public class WarbandSceneCollectionItem
|
||||
{
|
||||
public WarbandSceneCollectionFlags Flags;
|
||||
public CollectionItemState State;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3470,6 +3470,7 @@ namespace Game.Entities
|
||||
GetSession().GetCollectionMgr().LoadMounts();
|
||||
GetSession().GetCollectionMgr().LoadItemAppearances();
|
||||
GetSession().GetCollectionMgr().LoadTransmogIllusions();
|
||||
GetSession().GetCollectionMgr().LoadWarbandScenes();
|
||||
|
||||
LearnSpecializationSpells();
|
||||
|
||||
@@ -4111,6 +4112,7 @@ namespace Game.Entities
|
||||
GetSession().GetCollectionMgr().SaveAccountMounts(loginTransaction);
|
||||
GetSession().GetCollectionMgr().SaveAccountItemAppearances(loginTransaction);
|
||||
GetSession().GetCollectionMgr().SaveAccountTransmogIllusions(loginTransaction);
|
||||
GetSession().GetCollectionMgr().SaveAccountWarbandScenes(loginTransaction);
|
||||
|
||||
var currentRealmId = Global.RealmMgr.GetCurrentRealmId();
|
||||
|
||||
|
||||
@@ -5735,6 +5735,12 @@ namespace Game.Entities
|
||||
|
||||
GetSession().GetCollectionMgr().SendFavoriteAppearances();
|
||||
|
||||
// SMSG_ACCOUNT_WARBAND_SCENE_UPDATE
|
||||
AccountWarbandSceneUpdate warbandSceneUpdate = new();
|
||||
warbandSceneUpdate.IsFullUpdate = true;
|
||||
warbandSceneUpdate.WarbandScenes = GetSession().GetCollectionMgr().GetWarbandScenes();
|
||||
SendPacket(warbandSceneUpdate);
|
||||
|
||||
InitialSetup initialSetup = new();
|
||||
initialSetup.ServerExpansionLevel = (byte)WorldConfig.GetIntValue(WorldCfg.Expansion);
|
||||
SendPacket(initialSetup);
|
||||
@@ -7832,6 +7838,9 @@ namespace Game.Entities
|
||||
public void AddIllusionBlock(uint blockValue) { AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TransmogIllusions), blockValue); }
|
||||
public void AddIllusionFlag(int slot, uint flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.TransmogIllusions, slot), flag); }
|
||||
|
||||
public void AddWarbandScenesBlock(uint blockValue) { AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.WarbandScenes), blockValue); }
|
||||
public void AddWarbandScenesFlag(int slot, uint flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.WarbandScenes, slot), flag); }
|
||||
|
||||
public void AddSelfResSpell(uint spellId) { AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.SelfResSpells), spellId); }
|
||||
public void RemoveSelfResSpell(uint spellId)
|
||||
{
|
||||
|
||||
@@ -123,6 +123,9 @@ namespace Game
|
||||
}
|
||||
|
||||
SendPacket(charResult);
|
||||
|
||||
if (!charResult.IsDeletedCharacters)
|
||||
_collectionMgr.SendWarbandSceneCollectionData();
|
||||
}
|
||||
|
||||
[WorldPacketHandler(ClientOpcodes.EnumCharactersDeletedByClient, Status = SessionStatus.Authed)]
|
||||
|
||||
@@ -27,7 +27,9 @@ namespace Game
|
||||
break;
|
||||
}
|
||||
case ItemCollectionType.TransmogSetFavorite:
|
||||
break;
|
||||
case ItemCollectionType.WarbandScene:
|
||||
GetCollectionMgr().SetWarbandSceneIsFavorite(collectionItemSetFavorite.Id, collectionItemSetFavorite.IsFavorite);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
|
||||
|
||||
using Framework.Constants;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Game.Networking.Packets
|
||||
{
|
||||
@@ -20,4 +21,43 @@ namespace Game.Networking.Packets
|
||||
public uint Id;
|
||||
public bool IsFavorite;
|
||||
}
|
||||
|
||||
class AccountItemCollectionData : ServerPacket
|
||||
{
|
||||
public AccountItemCollectionData() : base(ServerOpcodes.AccountItemCollectionData) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteUInt32(Unknown1110_1);
|
||||
_worldPacket.WriteUInt8((byte)Type);
|
||||
_worldPacket.WriteInt32(Items.Count);
|
||||
|
||||
foreach (ItemCollectionItemData item in Items)
|
||||
item.Write(_worldPacket);
|
||||
|
||||
_worldPacket.WriteBit(Unknown1110_2);
|
||||
_worldPacket.FlushBits();
|
||||
}
|
||||
|
||||
public uint Unknown1110_1;
|
||||
public ItemCollectionType Type;
|
||||
public bool Unknown1110_2;
|
||||
public List<ItemCollectionItemData> Items = new();
|
||||
}
|
||||
|
||||
struct ItemCollectionItemData
|
||||
{
|
||||
public int Id;
|
||||
public ItemCollectionType Type;
|
||||
public long Unknown1110;
|
||||
public int Flags;
|
||||
|
||||
public void Write(WorldPacket packet)
|
||||
{
|
||||
packet.WriteInt32(Id);
|
||||
packet.WriteUInt8((byte)Type);
|
||||
packet.WriteInt64(Unknown1110);
|
||||
packet.WriteInt32(Flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1484,6 +1484,33 @@ namespace Game.Networking.Packets
|
||||
public ObjectGuid SourceGuid;
|
||||
}
|
||||
|
||||
class AccountWarbandSceneUpdate : ServerPacket
|
||||
{
|
||||
public bool IsFullUpdate;
|
||||
public Dictionary<uint, WarbandSceneCollectionItem> WarbandScenes;
|
||||
|
||||
public AccountWarbandSceneUpdate() : base(ServerOpcodes.AccountWarbandSceneUpdate) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WriteBit(IsFullUpdate);
|
||||
_worldPacket.WriteInt32(WarbandScenes.Count);
|
||||
_worldPacket.WriteInt32(WarbandScenes.Count);
|
||||
_worldPacket.WriteInt32(WarbandScenes.Count);
|
||||
|
||||
foreach (var (warbandSceneId, _) in WarbandScenes)
|
||||
_worldPacket.WriteUInt32(warbandSceneId);
|
||||
|
||||
foreach (var (_, data) in WarbandScenes)
|
||||
_worldPacket.WriteBit(data.Flags.HasFlag(WarbandSceneCollectionFlags.Favorite));
|
||||
|
||||
foreach (var (_, data) in WarbandScenes)
|
||||
_worldPacket.WriteBit(data.Flags.HasFlag(WarbandSceneCollectionFlags.HasFanfare));
|
||||
|
||||
_worldPacket.FlushBits();
|
||||
}
|
||||
}
|
||||
|
||||
//Structs
|
||||
struct PhaseShiftDataPhase
|
||||
{
|
||||
|
||||
@@ -805,6 +805,7 @@ namespace Game
|
||||
_collectionMgr.LoadAccountMounts(holder.GetResult(AccountInfoQueryLoad.Mounts));
|
||||
_collectionMgr.LoadAccountItemAppearances(holder.GetResult(AccountInfoQueryLoad.ItemAppearances), holder.GetResult(AccountInfoQueryLoad.ItemFavoriteAppearances));
|
||||
_collectionMgr.LoadAccountTransmogIllusions(holder.GetResult(AccountInfoQueryLoad.TransmogIllusions));
|
||||
_collectionMgr.LoadAccountWarbandScenes(holder.GetResult(AccountInfoQueryLoad.WarbandScenes));
|
||||
|
||||
if (!m_inQueue)
|
||||
SendAuthResponse(BattlenetRpcErrorCode.Ok, false);
|
||||
@@ -1173,6 +1174,10 @@ namespace Game
|
||||
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_BNET_TRANSMOG_ILLUSIONS);
|
||||
stmt.AddValue(0, battlenetAccountId);
|
||||
SetQuery(AccountInfoQueryLoad.TransmogIllusions, stmt);
|
||||
|
||||
stmt = LoginDatabase.GetPreparedStatement(LoginStatements.SEL_BNET_WARBAND_SCENES);
|
||||
stmt.AddValue(0, battlenetAccountId);
|
||||
SetQuery(AccountInfoQueryLoad.WarbandScenes, stmt);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1189,5 +1194,6 @@ namespace Game
|
||||
GlobalAccountDataIndexPerRealm,
|
||||
TutorialsIndexPerRealm,
|
||||
TransmogIllusions,
|
||||
WarbandScenes
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5933,6 +5933,19 @@ namespace Game.Spells
|
||||
|
||||
target.UpdateVisibleObjectInteractions(true, false, true, true);
|
||||
}
|
||||
|
||||
[SpellEffectHandler(SpellEffectName.LearnWarbanScene)]
|
||||
void EffectLearnWarbandScene()
|
||||
{
|
||||
if (effectHandleMode != SpellEffectHandleMode.HitTarget)
|
||||
return;
|
||||
|
||||
Player target = unitTarget?.ToPlayer();
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
target.GetSession().GetCollectionMgr().AddWarbandScene((uint)effectInfo.MiscValue);
|
||||
}
|
||||
}
|
||||
|
||||
public class DispelableAura
|
||||
|
||||
@@ -988,6 +988,9 @@ namespace Game
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loading mount definitions...");
|
||||
CollectionMgr.LoadMountDefinitions();
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loading warband scene definitions...");
|
||||
CollectionMgr.LoadWarbandSceneDefinitions();
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loading GM bugs...");
|
||||
Global.SupportMgr.LoadBugTickets();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user