Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.

Port From (https://github.com/TrinityCore/TrinityCore/commit/14c38a1c529e634b068a67b3e7475ddcf599086b)
This commit is contained in:
hondacrx
2022-01-02 19:49:21 -05:00
parent 82d3e3d8f4
commit 92c90bf777
6 changed files with 76 additions and 91 deletions
+1 -3
View File
@@ -1041,9 +1041,7 @@ namespace Game.Entities
return 0;
}
public virtual bool HandleSpellFocus(Spell focusSpell = null, bool withDelay = false) { return false; }
public virtual bool HasSpellFocusTarget() { return false; }
public virtual bool HasSpellFocus(Spell focusSpell = null) { return false; }
/// <summary>
/// Check if our current channel spell has attribute SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING