Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14c38a1c529e634b068a67b3e7475ddcf599086b)
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@@ -1041,9 +1041,7 @@ namespace Game.Entities
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return 0;
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}
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public virtual bool HandleSpellFocus(Spell focusSpell = null, bool withDelay = false) { return false; }
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public virtual bool HasSpellFocusTarget() { return false; }
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public virtual bool HasSpellFocus(Spell focusSpell = null) { return false; }
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/// <summary>
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/// Check if our current channel spell has attribute SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
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