Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always const. Error logs for various stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/14c38a1c529e634b068a67b3e7475ddcf599086b)
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@@ -2343,9 +2343,9 @@ namespace Game.Spells
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if (!(m_spellInfo.IsNextMeleeSwingSpell() || IsAutoRepeat()))
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{
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if (m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
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m_caster.ToCreature().SetSpellFocusTarget(this, m_targets.GetObjectTarget());
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m_caster.ToCreature().SetSpellFocus(this, m_targets.GetObjectTarget());
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else if (m_spellInfo.HasAttribute(SpellAttr5.DontTurnDuringCast))
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m_caster.ToCreature().SetSpellFocusTarget(this, null);
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m_caster.ToCreature().SetSpellFocus(this, null);
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}
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}
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@@ -3998,8 +3998,8 @@ namespace Game.Spells
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{
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Creature creatureCaster = unitCaster.ToCreature();
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if (creatureCaster != null)
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if (!creatureCaster.HandleSpellFocus(this))
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creatureCaster.SetSpellFocusTarget(this, Global.ObjAccessor.GetWorldObject(creatureCaster, target.TargetGUID));
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if (!creatureCaster.HasSpellFocus())
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creatureCaster.SetSpellFocus(this, Global.ObjAccessor.GetWorldObject(creatureCaster, target.TargetGUID));
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}
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}
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}
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