Core/Scripts: Start work on cleaning up scripts.
This commit is contained in:
@@ -27,43 +27,22 @@ namespace Scripts.Spells.Warlock
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{
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struct SpellIds
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{
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public const uint BaneOfDoomEffect = 18662;
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public const uint CreateHealthstone = 23517;
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public const uint DemonicCircleAllowCast = 62388;
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public const uint DemonicCircleSummon = 48018;
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public const uint DemonicCircleTeleport = 48020;
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public const uint DemonicEmpowermentFelguard = 54508;
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public const uint DemonicEmpowermentFelhunter = 54509;
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public const uint DemonicEmpowermentImp = 54444;
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public const uint DemonicEmpowermentSuccubus = 54435;
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public const uint DemonicEmpowermentVoidwalker = 54443;
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public const uint DemonSoulImp = 79459;
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public const uint DemonSoulFelhunter = 79460;
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public const uint DemonSoulFelguard = 79452;
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public const uint DemonSoulSuccubus = 79453;
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public const uint DemonSoulVoidwalker = 79454;
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public const uint DevourMagicHeal = 19658;
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public const uint FelSynergyHeal = 54181;
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public const uint GlyphOfDemonTraining = 56249;
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public const uint GlyphOfShadowflame = 63311;
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public const uint GlyphOfSoulSwap = 56226;
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public const uint GlyphOfSuccubus = 56250;
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public const uint HauntHeal = 48210;
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public const uint Immolate = 348;
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public const uint ImprovedHealthFunnelBuffR1 = 60955;
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public const uint ImprovedHealthFunnelBuffR2 = 60956;
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public const uint ImprovedHealthFunnelR1 = 18703;
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public const uint ImprovedHealthFunnelR2 = 18704;
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public const uint ImprovedSoulFirePct = 85383;
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public const uint ImprovedSoulFireState = 85385;
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public const uint NetherWard = 91711;
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public const uint NetherTalent = 91713;
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public const uint RainOfFire = 5740;
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public const uint RainOfFireDamage = 42223;
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public const uint SeedOfCorruptionDamage = 27285;
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public const uint SeedOfCorruptionGeneric = 32865;
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public const uint ShadowTrance = 17941;
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public const uint ShadowWard = 6229;
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public const uint Soulshatter = 32835;
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public const uint SoulSwapCdMarker = 94229;
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public const uint SoulSwapOverride = 86211;
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@@ -102,27 +81,6 @@ namespace Scripts.Spells.Warlock
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}
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}
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[Script] // 17962 - Conflagrate - Updated to 4.3.4
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class spell_warl_conflagrate : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.Immolate);
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}
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// 6.x dmg formula in tooltip
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// void HandleHit(uint effIndex)
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// {
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// if (AuraEffect aurEff = GetHitUnit().GetAuraEffect(SPELL_WARLOCK_IMMOLATE, 2, GetCaster().GetGUID()))
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// SetHitDamage(CalculatePct(aurEff.GetAmount(), HasSpellInfo().Effects[1].CalcValue(GetCaster())));
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// }
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public override void Register()
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{
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//OnEffectHitTarget.Add(new EffectHandler(spell_warl_conflagrate_SpellScript::HandleHit, 0, SpellIds._EFFECT_SCHOOL_DAMAGE);
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}
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}
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[Script] // 77220 - Mastery: Chaotic Energies
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class spell_warl_chaotic_energies : AuraScript
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{
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@@ -173,38 +131,6 @@ namespace Scripts.Spells.Warlock
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}
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}
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[Script] // 603 - Bane of Doom
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class spell_warl_bane_of_doom : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.BaneOfDoomEffect);
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}
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public override bool Load()
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{
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return GetCaster() && GetCaster().IsTypeId(TypeId.Player);
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}
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void OnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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if (!GetCaster())
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return;
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AuraRemoveMode removeMode = GetTargetApplication().GetRemoveMode();
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if (removeMode != AuraRemoveMode.Death || !IsExpired())
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return;
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if (GetCaster().ToPlayer().IsHonorOrXPTarget(GetTarget()))
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GetCaster().CastSpell(GetTarget(), SpellIds.BaneOfDoomEffect, true, null, aurEff);
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}
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public override void Register()
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{
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AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.PeriodicDamage, AuraEffectHandleModes.Real));
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}
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}
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[Script] // 48018 - Demonic Circle: Summon
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class spell_warl_demonic_circle_summon : AuraScript
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{
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@@ -268,103 +194,6 @@ namespace Scripts.Spells.Warlock
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}
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}
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[Script] // 77801 - Demon Soul - Updated to 4.3.4
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class spell_warl_demon_soul : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.DemonSoulImp, SpellIds.DemonSoulFelhunter, SpellIds.DemonSoulFelguard, SpellIds.DemonSoulSuccubus, SpellIds.DemonSoulVoidwalker);
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}
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void OnHitTarget(uint effIndex)
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{
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Unit caster = GetCaster();
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Creature targetCreature = GetHitCreature();
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if (targetCreature)
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{
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if (targetCreature.IsPet())
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{
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CreatureTemplate ci = targetCreature.GetCreatureTemplate();
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switch (ci.Family)
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{
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case CreatureFamily.Succubus:
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caster.CastSpell(caster, SpellIds.DemonSoulSuccubus);
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break;
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case CreatureFamily.Voidwalker:
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caster.CastSpell(caster, SpellIds.DemonSoulVoidwalker);
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break;
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case CreatureFamily.Felguard:
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caster.CastSpell(caster, SpellIds.DemonSoulFelguard);
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break;
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case CreatureFamily.Felhunter:
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caster.CastSpell(caster, SpellIds.DemonSoulFelhunter);
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break;
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case CreatureFamily.Imp:
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caster.CastSpell(caster, SpellIds.DemonSoulImp);
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break;
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default:
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break;
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}
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}
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}
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(OnHitTarget, 0, SpellEffectName.ScriptEffect));
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}
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}
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[Script] // 47193 - Demonic Empowerment
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class spell_warl_demonic_empowerment : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.DemonicEmpowermentSuccubus, SpellIds.DemonicEmpowermentVoidwalker, SpellIds.DemonicEmpowermentFelguard, SpellIds.DemonicEmpowermentFelhunter, SpellIds.DemonicEmpowermentImp);
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}
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void HandleScriptEffect(uint effIndex)
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{
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Creature targetCreature = GetHitCreature();
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if (targetCreature)
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{
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if (targetCreature.IsPet())
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{
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CreatureTemplate ci = targetCreature.GetCreatureTemplate();
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switch (ci.Family)
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{
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case CreatureFamily.Succubus:
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targetCreature.CastSpell(targetCreature, SpellIds.DemonicEmpowermentSuccubus, true);
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break;
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case CreatureFamily.Voidwalker:
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(SpellIds.DemonicEmpowermentVoidwalker, GetCastDifficulty());
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int hp = (int)targetCreature.CountPctFromMaxHealth(GetCaster().CalculateSpellDamage(targetCreature, spellInfo, 0));
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targetCreature.CastCustomSpell(targetCreature, SpellIds.DemonicEmpowermentVoidwalker, hp, 0, 0, true);
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break;
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}
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case CreatureFamily.Felguard:
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targetCreature.CastSpell(targetCreature, SpellIds.DemonicEmpowermentFelguard, true);
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break;
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case CreatureFamily.Felhunter:
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targetCreature.CastSpell(targetCreature, SpellIds.DemonicEmpowermentFelhunter, true);
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break;
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case CreatureFamily.Imp:
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targetCreature.CastSpell(targetCreature, SpellIds.DemonicEmpowermentImp, true);
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break;
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default:
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break;
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}
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}
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}
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleScriptEffect, 0, SpellEffectName.ScriptEffect));
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}
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}
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[Script] // 67518, 19505 - Devour Magic
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class spell_warl_devour_magic : SpellScript
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{
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@@ -397,86 +226,6 @@ namespace Scripts.Spells.Warlock
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}
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}
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[Script] // 47422 - Everlasting Affliction
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class spell_warl_everlasting_affliction : SpellScript
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{
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void HandleScriptEffect(uint effIndex)
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{
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Unit caster = GetCaster();
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Unit target = GetHitUnit();
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if (target)
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{
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// Refresh corruption on target
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AuraEffect aurEff = target.GetAuraEffect(AuraType.PeriodicDamage, SpellFamilyNames.Warlock, new FlagArray128(0x2, 0, 0), caster.GetGUID());
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if (aurEff != null)
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{
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uint damage = (uint)Math.Max(aurEff.GetAmount(), 0);
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Global.ScriptMgr.ModifyPeriodicDamageAurasTick(target, caster, ref damage);
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aurEff.SetDamage((int)(caster.SpellDamageBonusDone(target, aurEff.GetSpellInfo(), damage, DamageEffectType.DOT, GetEffectInfo(effIndex)) * aurEff.GetDonePct()));
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aurEff.CalculatePeriodic(caster, false, false);
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aurEff.GetBase().RefreshDuration(true);
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}
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}
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleScriptEffect, 0, SpellEffectName.ScriptEffect));
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}
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}
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[Script] // -47230 - Fel Synergy
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class spell_warl_fel_synergy : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.FelSynergyHeal);
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}
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bool CheckProc(ProcEventInfo eventInfo)
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{
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DamageInfo damageInfo = eventInfo.GetDamageInfo();
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if (damageInfo == null || damageInfo.GetDamage() == 0)
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return false;
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return GetTarget().GetGuardianPet();
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}
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void onProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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PreventDefaultAction();
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int heal = (int)MathFunctions.CalculatePct(eventInfo.GetDamageInfo().GetDamage(), aurEff.GetAmount());
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GetTarget().CastCustomSpell(SpellIds.FelSynergyHeal, SpellValueMod.BasePoint0, heal, (Unit)null, true, null, aurEff); // TARGET_UNIT_PET
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}
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public override void Register()
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{
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DoCheckProc.Add(new CheckProcHandler(CheckProc));
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OnEffectProc.Add(new EffectProcHandler(onProc, 0, AuraType.Dummy));
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}
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}
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[Script] // 63310 - Glyph of Shadowflame
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class spell_warl_glyph_of_shadowflame : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.GlyphOfShadowflame);
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}
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void onProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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PreventDefaultAction();
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GetTarget().CastSpell(eventInfo.GetProcTarget(), SpellIds.GlyphOfShadowflame, true, null, aurEff);
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}
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public override void Register()
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{
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OnEffectProc.Add(new EffectProcHandler(onProc, 0, AuraType.Dummy));
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}
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}
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[Script] // 48181 - Haunt
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class spell_warl_haunt : SpellScript
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{
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@@ -497,30 +246,6 @@ namespace Scripts.Spells.Warlock
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}
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}
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[Script]
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class spell_warl_haunt_AuraScript : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.HauntHeal);
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}
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void HandleRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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Unit caster = GetCaster();
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if (caster)
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{
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int amount = aurEff.GetAmount();
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GetTarget().CastCustomSpell(caster, SpellIds.HauntHeal, amount, 0, 0, true, null, aurEff, GetCasterGUID());
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}
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}
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public override void Register()
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{
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OnEffectRemove.Add(new EffectApplyHandler(HandleRemove, 1, AuraType.Dummy, AuraEffectHandleModes.RealOrReapplyMask));
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}
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}
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[Script] // 755 - Health Funnel
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class spell_warl_health_funnel : AuraScript
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{
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@@ -554,7 +279,7 @@ namespace Scripts.Spells.Warlock
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Player modOwner = caster.GetSpellModOwner();
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if (modOwner)
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modOwner.ApplySpellMod(GetId(), SpellModOp.Cost, ref damage);
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modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.Cost, ref damage);
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SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(caster, caster, GetSpellInfo(), GetAura().GetSpellVisual(), GetSpellInfo().SchoolMask, GetAura().GetCastGUID());
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damageInfo.periodicLog = true;
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@@ -586,50 +311,6 @@ namespace Scripts.Spells.Warlock
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}
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}
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[Script] // -18119 - Improved Soul Fire
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class spell_warl_improved_soul_fire : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ImprovedSoulFirePct, SpellIds.ImprovedSoulFireState);
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}
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void onProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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PreventDefaultAction();
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GetTarget().CastCustomSpell(SpellIds.ImprovedSoulFirePct, SpellValueMod.BasePoint0, aurEff.GetAmount(), GetTarget(), true, null, aurEff);
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GetTarget().CastSpell(GetTarget(), SpellIds.ImprovedSoulFireState, true, null, aurEff);
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}
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public override void Register()
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{
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OnEffectProc.Add(new EffectProcHandler(onProc, 0, AuraType.Dummy));
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}
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}
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// 687 - Demon Armor
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[Script] // 28176 - Fel Armor
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class spell_warl_nether_ward_overrride : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.NetherTalent, SpellIds.NetherWard, SpellIds.ShadowWard);
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}
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void CalculateAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
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{
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if (GetUnitOwner().HasAura(SpellIds.NetherTalent))
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amount = (int)SpellIds.NetherWard;
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else
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amount = (int)SpellIds.ShadowWard;
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}
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public override void Register()
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{
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DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 2, AuraType.OverrideActionbarSpells));
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}
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}
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[Script] // 6358 - Seduction (Special Ability)
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class spell_warl_seduction : SpellScript
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{
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@@ -755,49 +436,6 @@ namespace Scripts.Spells.Warlock
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}
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}
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[Script] // -7235 - Shadow Ward
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class spell_warl_shadow_ward : AuraScript
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{
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void CalculateAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
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{
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canBeRecalculated = false;
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Unit caster = GetCaster();
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if (caster)
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{
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// +80.68% from sp bonus
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float bonus = 0.8068f;
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bonus *= caster.SpellBaseHealingBonusDone(GetSpellInfo().GetSchoolMask());
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amount += (int)bonus;
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}
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}
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public override void Register()
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{
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DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.SchoolAbsorb));
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}
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}
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[Script] // -30293 - Soul Leech
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class spell_warl_soul_leech : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.GenReplenishment);
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}
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void onProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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GetTarget().CastSpell((Unit)null, SpellIds.GenReplenishment, true, null, aurEff);
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}
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public override void Register()
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{
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OnEffectProc.Add(new EffectProcHandler(onProc, 0, AuraType.ProcTriggerSpellWithValue));
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}
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}
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[Script] // 86121 - Soul Swap
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class spell_warl_soul_swap : SpellScript
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{
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Reference in New Issue
Block a user