From 933dea7b5b0192aa77aa8c14a2de70ac45c5fc87 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 2 Apr 2018 12:07:37 -0400 Subject: [PATCH] Core/Spells: Fixed persistent area auras always spawning with no phase --- Source/Game/Entities/DynamicObject.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Game/Entities/DynamicObject.cs b/Source/Game/Entities/DynamicObject.cs index ae2c3ef8a..c61894c29 100644 --- a/Source/Game/Entities/DynamicObject.cs +++ b/Source/Game/Entities/DynamicObject.cs @@ -88,6 +88,7 @@ namespace Game.Entities } _Create(ObjectGuid.Create(HighGuid.DynamicObject, GetMapId(), spell.Id, guidlow)); + PhasingHandler.InheritPhaseShift(this, caster); SetEntry(spell.Id); SetObjectScale(1f);