Core/Players: Improve setting ActivePlayerData::TransportServerTime by including TIME_SYNC and CMSG_QUEUED_MESSAGES_END values in its calculation
Port From (https://github.com/TrinityCore/TrinityCore/commit/821ecf8fa3b6b922ba178cde7593ef5d84ef734b)
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@@ -2195,9 +2195,6 @@ namespace Game.Entities
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}
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SendPacket(transferPending);
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RemovePlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime);
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SetTransportServerTime(0);
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}
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// remove from old map now
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