Core/Players: Improve setting ActivePlayerData::TransportServerTime by including TIME_SYNC and CMSG_QUEUED_MESSAGES_END values in its calculation

Port From (https://github.com/TrinityCore/TrinityCore/commit/821ecf8fa3b6b922ba178cde7593ef5d84ef734b)
This commit is contained in:
Hondacrx
2025-08-10 17:05:31 -04:00
parent d0bc3cecfd
commit 9340c89bb1
7 changed files with 72 additions and 22 deletions
+9
View File
@@ -783,6 +783,9 @@ namespace Game
SendPacket(new ResumeComms(ConnectionType.Instance));
// client will respond to SMSG_RESUME_COMMS with CMSG_QUEUED_MESSAGES_END
RegisterTimeSync(SPECIAL_RESUME_COMMS_TIME_SYNC_COUNTER);
AddQueryHolderCallback(DB.Characters.DelayQueryHolder(holder)).AfterComplete(holder => HandlePlayerLogin((LoginQueryHolder)holder));
}
@@ -799,6 +802,12 @@ namespace Game
return;
}
if (!_timeSyncClockDeltaQueue.IsEmpty)
{
pCurrChar.SetPlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime);
pCurrChar.SetTransportServerTime((int)_timeSyncClockDelta);
}
pCurrChar.SetVirtualPlayerRealm(Global.WorldMgr.GetVirtualRealmAddress());
SendAccountDataTimes(ObjectGuid.Empty, AccountDataTypes.GlobalCacheMask);