Core/Players: Improve setting ActivePlayerData::TransportServerTime by including TIME_SYNC and CMSG_QUEUED_MESSAGES_END values in its calculation

Port From (https://github.com/TrinityCore/TrinityCore/commit/821ecf8fa3b6b922ba178cde7593ef5d84ef734b)
This commit is contained in:
Hondacrx
2025-08-10 17:05:31 -04:00
parent d0bc3cecfd
commit 9340c89bb1
7 changed files with 72 additions and 22 deletions
+3
View File
@@ -1767,6 +1767,9 @@ namespace Game.Maps
UpdateObject packet;
data.BuildPacket(out packet);
player.SendPacket(packet);
// client will respond to SMSG_UPDATE_OBJECT that contains ThisIsYou = true with CMSG_MOVE_INIT_ACTIVE_MOVER_COMPLETE
player.GetSession().RegisterTimeSync(WorldSession.SPECIAL_INIT_ACTIVE_MOVER_TIME_SYNC_COUNTER);
}
void SendInitTransports(Player player)