Core/Players: Improve setting ActivePlayerData::TransportServerTime by including TIME_SYNC and CMSG_QUEUED_MESSAGES_END values in its calculation

Port From (https://github.com/TrinityCore/TrinityCore/commit/821ecf8fa3b6b922ba178cde7593ef5d84ef734b)
This commit is contained in:
Hondacrx
2025-08-10 17:05:31 -04:00
parent d0bc3cecfd
commit 9340c89bb1
7 changed files with 72 additions and 22 deletions
+5
View File
@@ -29,6 +29,11 @@ namespace Game.Networking
Log.outDebug(LogFilter.Network, "Received ClientOpcode: {0} From: {1}", GetOpcode(), session != null ? session.GetPlayerInfo() : "Unknown IP");
}
public WorldPacket GetWorldPacket()
{
return _worldPacket;
}
protected WorldPacket _worldPacket;
}
@@ -411,6 +411,18 @@ namespace Game.Networking.Packets
}
}
class QueuedMessagesEnd : ClientPacket
{
public uint Timestamp;
public QueuedMessagesEnd(WorldPacket packet) : base(packet) { }
public override void Read()
{
Timestamp = _worldPacket.ReadUInt32();
}
}
//Structs
public struct AuthWaitInfo
{