Core/Players: Improve setting ActivePlayerData::TransportServerTime by including TIME_SYNC and CMSG_QUEUED_MESSAGES_END values in its calculation
Port From (https://github.com/TrinityCore/TrinityCore/commit/821ecf8fa3b6b922ba178cde7593ef5d84ef734b)
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@@ -411,6 +411,18 @@ namespace Game.Networking.Packets
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}
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}
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class QueuedMessagesEnd : ClientPacket
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{
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public uint Timestamp;
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public QueuedMessagesEnd(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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Timestamp = _worldPacket.ReadUInt32();
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}
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}
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//Structs
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public struct AuthWaitInfo
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{
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