Core/Players: Improve setting ActivePlayerData::TransportServerTime by including TIME_SYNC and CMSG_QUEUED_MESSAGES_END values in its calculation

Port From (https://github.com/TrinityCore/TrinityCore/commit/821ecf8fa3b6b922ba178cde7593ef5d84ef734b)
This commit is contained in:
Hondacrx
2025-08-10 17:05:31 -04:00
parent d0bc3cecfd
commit 9340c89bb1
7 changed files with 72 additions and 22 deletions
@@ -411,6 +411,18 @@ namespace Game.Networking.Packets
}
}
class QueuedMessagesEnd : ClientPacket
{
public uint Timestamp;
public QueuedMessagesEnd(WorldPacket packet) : base(packet) { }
public override void Read()
{
Timestamp = _worldPacket.ReadUInt32();
}
}
//Structs
public struct AuthWaitInfo
{