From 934d2b765310dce456b5950848a3e1fc127555d9 Mon Sep 17 00:00:00 2001 From: Hondacrx Date: Mon, 11 Aug 2025 19:53:45 -0400 Subject: [PATCH] Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit Port From (https://github.com/TrinityCore/TrinityCore/commit/38d5f0d2920558292e615e2c01257ef8da88a012) --- Source/Game/Spells/SpellEffects.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Spells/SpellEffects.cs b/Source/Game/Spells/SpellEffects.cs index 503440e70..d702ae76a 100644 --- a/Source/Game/Spells/SpellEffects.cs +++ b/Source/Game/Spells/SpellEffects.cs @@ -414,7 +414,7 @@ namespace Game.Spells [SpellEffectHandler(SpellEffectName.ForceCast2)] void EffectForceCast() { - if (effectHandleMode != SpellEffectHandleMode.HitTarget) + if (effectHandleMode != SpellEffectHandleMode.LaunchTarget) return; if (unitTarget == null)