Core/Scripting: Get rid of ModifyVehiclePassengerExitPos

Port From (https://github.com/TrinityCore/TrinityCore/commit/7a0268d4f12914280ffa0de36100a11781f14f45)
This commit is contained in:
hondacrx
2022-05-30 13:09:19 -04:00
parent b078285a12
commit 93bd45bbf8
3 changed files with 0 additions and 14 deletions
-5
View File
@@ -1118,11 +1118,6 @@ namespace Game.Scripting
ForEach<UnitScript>(p => p.ModifySpellDamageTaken(target, attacker, ref dmg, spellInfo));
damage = dmg;
}
public void ModifyVehiclePassengerExitPos(Unit passenger, Vehicle vehicle, Position pos)
{
ForEach<UnitScript>(p => p.ModifyVehiclePassengerExitPos(passenger, vehicle, pos));
ForEach<CreatureScript>(p => p.ModifyVehiclePassengerExitPos(passenger, vehicle, pos));
}
// AreaTriggerEntityScript
public AreaTriggerAI GetAreaTriggerAI(AreaTrigger areaTrigger)