DB Updates and Fixes
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@@ -1194,7 +1194,7 @@ namespace Game.Entities
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Cypher.Assert(i_disabledAI == null, "Attempt to schedule charm AI change on unit that already has disabled AI");
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else if (m_aiLocked)
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{
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Cypher.Assert(!i_lockedAILifetimeExtension, "Attempt to schedule multiple charm AI changes during one update");
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Cypher.Assert(i_lockedAILifetimeExtension == null, "Attempt to schedule multiple charm AI changes during one update");
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i_lockedAILifetimeExtension = i_AI; // AI needs to live just a bit longer to finish its UpdateAI
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}
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else if (!IsPlayer())
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