From 9412ef6be18bdc4741d47767bf6f97bdf08de5a5 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 3 Jul 2017 23:50:40 -0400 Subject: [PATCH] Fixed "Continue" button in quest ui being always clickable even if quest is not completed --- Game/Entities/Creature/Gossip.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Game/Entities/Creature/Gossip.cs b/Game/Entities/Creature/Gossip.cs index 518c1d2d1..7020fbc51 100644 --- a/Game/Entities/Creature/Gossip.cs +++ b/Game/Entities/Creature/Gossip.cs @@ -683,7 +683,10 @@ namespace Game.Misc packet.QuestFlags[0] = (uint)quest.Flags; packet.QuestFlags[1] = (uint)quest.FlagsEx; packet.SuggestPartyMembers = quest.SuggestedPlayers; - packet.StatusFlags = 0xDF; // Unk, send common value + + // incomplete: FD + // incomplete quest with item objective but item objective is complete DD + packet.StatusFlags = canComplete ? 0xFF : 0xFD; packet.MoneyToGet = 0; foreach (QuestObjective obj in quest.Objectives)