Core/WorldStates: Migrate OutdoorPvP worldstates to new system

Port From (https://github.com/TrinityCore/TrinityCore/commit/36ff703df55704265a28e28f4ea9f9cdcb54e85c)
This commit is contained in:
hondacrx
2022-07-13 17:31:56 -04:00
parent ecb70dc4a9
commit 9421aeee98
4 changed files with 137 additions and 241 deletions
@@ -92,36 +92,31 @@ namespace Game.PvP
TeamCastSpell(TeamId.Alliance, -(int)OutdoorPvPHPSpells.AllianceBuff);
TeamCastSpell(TeamId.Horde, -(int)OutdoorPvPHPSpells.HordeBuff);
}
SendUpdateWorldState(OutdoorPvPHPWorldStates.Count_A, m_AllianceTowersControlled);
SendUpdateWorldState(OutdoorPvPHPWorldStates.Count_H, m_HordeTowersControlled);
SetWorldState(OutdoorPvPHPWorldStates.Count_A, (int)m_AllianceTowersControlled);
SetWorldState(OutdoorPvPHPWorldStates.Count_H, (int)m_HordeTowersControlled);
}
return changed;
}
public override void SendRemoveWorldStates(Player player)
{
player.SendUpdateWorldState(OutdoorPvPHPWorldStates.Display_A, 0);
player.SendUpdateWorldState(OutdoorPvPHPWorldStates.Display_H, 0);
player.SendUpdateWorldState(OutdoorPvPHPWorldStates.Count_H, 0);
player.SendUpdateWorldState(OutdoorPvPHPWorldStates.Count_A, 0);
InitWorldStates initWorldStates = new();
initWorldStates.MapID = player.GetMapId();
initWorldStates.AreaID = player.GetZoneId();
initWorldStates.SubareaID = player.GetAreaId();
initWorldStates.AddState(OutdoorPvPHPWorldStates.Display_A, 0);
initWorldStates.AddState(OutdoorPvPHPWorldStates.Display_H, 0);
initWorldStates.AddState(OutdoorPvPHPWorldStates.Count_H, 0);
initWorldStates.AddState(OutdoorPvPHPWorldStates.Count_A, 0);
for (int i = 0; i < (int)OutdoorPvPHPTowerType.Num; ++i)
{
player.SendUpdateWorldState(HPConst.Map_N[i], 0);
player.SendUpdateWorldState(HPConst.Map_A[i], 0);
player.SendUpdateWorldState(HPConst.Map_H[i], 0);
initWorldStates.AddState(HPConst.Map_N[i], 0);
initWorldStates.AddState(HPConst.Map_A[i], 0);
initWorldStates.AddState(HPConst.Map_H[i], 0);
}
}
public override void FillInitialWorldStates(InitWorldStates packet)
{
packet.AddState(OutdoorPvPHPWorldStates.Display_A, 1);
packet.AddState(OutdoorPvPHPWorldStates.Display_H, 1);
packet.AddState(OutdoorPvPHPWorldStates.Count_A, m_AllianceTowersControlled);
packet.AddState(OutdoorPvPHPWorldStates.Count_H, m_HordeTowersControlled);
foreach (var capture in m_capturePoints.Values)
capture.FillInitialWorldStates(packet);
player.SendPacket(initWorldStates);
}
public override void HandleKillImpl(Player killer, Unit killed)
@@ -207,7 +202,7 @@ namespace Game.PvP
// send world state update
if (field != 0)
{
PvP.SendUpdateWorldState(field, 0);
PvP.SetWorldState((int)field, 0);
field = 0;
}
uint artkit = 21;
@@ -268,40 +263,13 @@ namespace Game.PvP
// send world state update
if (field != 0)
PvP.SendUpdateWorldState(field, 1);
PvP.SetWorldState((int)field, 1);
// complete quest objective
if (State == ObjectiveStates.Alliance || State == ObjectiveStates.Horde)
SendObjectiveComplete(HPConst.CreditMarker[m_TowerType], ObjectGuid.Empty);
}
public override void FillInitialWorldStates(InitWorldStates packet)
{
switch (State)
{
case ObjectiveStates.Alliance:
case ObjectiveStates.AllianceHordeChallenge:
packet.AddState(HPConst.Map_N[m_TowerType], 0);
packet.AddState(HPConst.Map_A[m_TowerType], 1);
packet.AddState(HPConst.Map_H[m_TowerType], 0);
break;
case ObjectiveStates.Horde:
case ObjectiveStates.HordeAllianceChallenge:
packet.AddState(HPConst.Map_N[m_TowerType], 0);
packet.AddState(HPConst.Map_A[m_TowerType], 0);
packet.AddState(HPConst.Map_H[m_TowerType], 1);
break;
case ObjectiveStates.Neutral:
case ObjectiveStates.NeutralAllianceChallenge:
case ObjectiveStates.NeutralHordeChallenge:
default:
packet.AddState(HPConst.Map_N[m_TowerType], 1);
packet.AddState(HPConst.Map_A[m_TowerType], 0);
packet.AddState(HPConst.Map_H[m_TowerType], 0);
break;
}
}
uint m_TowerType;
}
@@ -322,11 +290,11 @@ namespace Game.PvP
public static uint[] LangCapture_H = { DefenseMessages.BrokenHillTakenHorde, DefenseMessages.OverlookTakenHorde, DefenseMessages.StadiumTakenHorde };
public static uint[] Map_N = { 0x9b5, 0x9b2, 0x9a8 };
public static uint[] Map_N = { 2485, 2482, 0x9a8 };
public static uint[] Map_A = { 0x9b3, 0x9b0, 0x9a7 };
public static uint[] Map_A = { 2483, 2480, 2471 };
public static uint[] Map_H = { 0x9b4, 0x9b1, 0x9a6 };
public static uint[] Map_H = { 2484, 2481, 2470 };
public static uint[] TowerArtKit_A = { 65, 62, 67 };
@@ -386,10 +354,10 @@ namespace Game.PvP
struct OutdoorPvPHPWorldStates
{
public const uint Display_A = 0x9ba;
public const uint Display_H = 0x9b9;
public const int Display_A = 0x9ba;
public const int Display_H = 0x9b9;
public const uint Count_H = 0x9ae;
public const uint Count_A = 0x9ac;
public const int Count_H = 0x9ae;
public const int Count_A = 0x9ac;
}
}