Core/Spells: Implement AURA_REMOVE_BY_INTERRUPT to provide aura scripts with more information when removing by Unit::RemoveAurasWithInterruptFlags
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@@ -4468,7 +4468,7 @@ namespace Game.Spells
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if (!mode.HasAnyFlag(AuraEffectHandleModes.Real))
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return;
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if (apply || aurApp.GetRemoveMode() != AuraRemoveMode.ByDeath)
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if (apply || aurApp.GetRemoveMode() != AuraRemoveMode.Death)
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return;
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Unit caster = GetCaster();
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