Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing spell script hooks

Port From (https://github.com/TrinityCore/TrinityCore/commit/884662a75a901af6f61cab9efc171d052e8042f4)
This commit is contained in:
Hondacrx
2025-05-19 11:01:52 -04:00
parent 6097bf92cc
commit 94877fed77
13 changed files with 29 additions and 29 deletions
+1 -1
View File
@@ -5238,7 +5238,7 @@ namespace Game.Spells
// Add melee damage bonuses (also check for negative)
if (caster != null)
damage = (uint)caster.MeleeDamageBonusDone(target, (int)damage, attackType, DamageEffectType.DOT, GetSpellInfo(), GetSpellEffectInfo().Mechanic, GetSpellInfo().GetSchoolMask(), null, this);
damage = (uint)caster.MeleeDamageBonusDone(target, (int)damage, attackType, DamageEffectType.DOT, GetSpellInfo(), GetSpellEffectInfo(), GetSpellEffectInfo().Mechanic, GetSpellInfo().GetSchoolMask(), null, this);
damage = (uint)target.MeleeDamageBonusTaken(caster, (int)damage, attackType, DamageEffectType.DOT, GetSpellInfo());
break;