Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing spell script hooks
Port From (https://github.com/TrinityCore/TrinityCore/commit/884662a75a901af6f61cab9efc171d052e8042f4)
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@@ -5238,7 +5238,7 @@ namespace Game.Spells
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// Add melee damage bonuses (also check for negative)
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if (caster != null)
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damage = (uint)caster.MeleeDamageBonusDone(target, (int)damage, attackType, DamageEffectType.DOT, GetSpellInfo(), GetSpellEffectInfo().Mechanic, GetSpellInfo().GetSchoolMask(), null, this);
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damage = (uint)caster.MeleeDamageBonusDone(target, (int)damage, attackType, DamageEffectType.DOT, GetSpellInfo(), GetSpellEffectInfo(), GetSpellEffectInfo().Mechanic, GetSpellInfo().GetSchoolMask(), null, this);
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damage = (uint)target.MeleeDamageBonusTaken(caster, (int)damage, attackType, DamageEffectType.DOT, GetSpellInfo());
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break;
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