Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing spell script hooks
Port From (https://github.com/TrinityCore/TrinityCore/commit/884662a75a901af6f61cab9efc171d052e8042f4)
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@@ -2498,7 +2498,7 @@ namespace Game.Spells
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weaponDamage = Math.Max(weaponDamage, 0);
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// Add melee damage bonuses (also check for negative)
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weaponDamage = (uint)unitCaster.MeleeDamageBonusDone(unitTarget, (int)weaponDamage, m_attackType, DamageEffectType.SpellDirect, m_spellInfo, mechanic, m_spellSchoolMask, this);
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weaponDamage = (uint)unitCaster.MeleeDamageBonusDone(unitTarget, (int)weaponDamage, m_attackType, DamageEffectType.SpellDirect, m_spellInfo, effectInfo, mechanic, m_spellSchoolMask, this);
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m_damage += unitTarget.MeleeDamageBonusTaken(unitCaster, (int)weaponDamage, m_attackType, DamageEffectType.SpellDirect, m_spellInfo);
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}
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