Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing spell script hooks

Port From (https://github.com/TrinityCore/TrinityCore/commit/884662a75a901af6f61cab9efc171d052e8042f4)
This commit is contained in:
Hondacrx
2025-05-19 11:01:52 -04:00
parent 6097bf92cc
commit 94877fed77
13 changed files with 29 additions and 29 deletions
+1 -1
View File
@@ -2498,7 +2498,7 @@ namespace Game.Spells
weaponDamage = Math.Max(weaponDamage, 0);
// Add melee damage bonuses (also check for negative)
weaponDamage = (uint)unitCaster.MeleeDamageBonusDone(unitTarget, (int)weaponDamage, m_attackType, DamageEffectType.SpellDirect, m_spellInfo, mechanic, m_spellSchoolMask, this);
weaponDamage = (uint)unitCaster.MeleeDamageBonusDone(unitTarget, (int)weaponDamage, m_attackType, DamageEffectType.SpellDirect, m_spellInfo, effectInfo, mechanic, m_spellSchoolMask, this);
m_damage += unitTarget.MeleeDamageBonusTaken(unitCaster, (int)weaponDamage, m_attackType, DamageEffectType.SpellDirect, m_spellInfo);
}