Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing spell script hooks
Port From (https://github.com/TrinityCore/TrinityCore/commit/884662a75a901af6f61cab9efc171d052e8042f4)
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@@ -439,7 +439,7 @@ namespace Scripts.Spells.Priest
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return ValidateSpellEffect((SpellIds.AbyssalReverie, 0));
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}
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void CalculateHealingBonus(Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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void CalculateHealingBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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{
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spell_pri_atonement.TriggerArgs args = (spell_pri_atonement.TriggerArgs)GetSpell().m_customArg;
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if (args == null || (args.DamageSchoolMask & SpellSchoolMask.Shadow) == 0)
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@@ -919,7 +919,7 @@ namespace Scripts.Spells.Priest
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&& ValidateSpellEffect((SpellIds.DivineService, 0));
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}
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void CalculateHealingBonus(Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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void CalculateHealingBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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{
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AuraEffect divineServiceEffect = GetCaster().GetAuraEffect(SpellIds.DivineService, 0);
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if (divineServiceEffect != null)
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@@ -1183,7 +1183,7 @@ namespace Scripts.Spells.Priest
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return ValidateSpellEffect((SpellIds.FocusedMending, 0));
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}
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void CalculateHealingBonus(Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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void CalculateHealingBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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{
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AuraEffect focusedMendingEffect = GetCaster().GetAuraEffect(SpellIds.FocusedMending, 0);
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if (focusedMendingEffect != null)
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@@ -1574,7 +1574,7 @@ namespace Scripts.Spells.Priest
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}
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}
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void CalculateDamageBonus(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void CalculateDamageBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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Aura atonement = GetCaster().GetAura(SpellIds.Atonement);
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if (atonement == null)
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@@ -1680,7 +1680,7 @@ namespace Scripts.Spells.Priest
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_damageIncrease = mindDevourer.GetAmount();
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}
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void CalculateDamage(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void CalculateDamage(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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MathFunctions.AddPct(ref pctMod, _damageIncrease);
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}
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@@ -1966,7 +1966,7 @@ namespace Scripts.Spells.Priest
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return ValidateSpellInfo(SpellIds.PowerOfTheDarkSide);
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}
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void CalculateDamageBonus(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void CalculateDamageBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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AuraEffect powerOfTheDarkSide = GetCaster().GetAuraEffect(SpellIds.PowerOfTheDarkSide, 0);
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if (powerOfTheDarkSide != null)
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@@ -1988,7 +1988,7 @@ namespace Scripts.Spells.Priest
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return ValidateSpellInfo(SpellIds.PowerOfTheDarkSide);
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}
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void CalculateHealingBonus(Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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void CalculateHealingBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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{
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AuraEffect powerOfTheDarkSide = GetCaster().GetAuraEffect(SpellIds.PowerOfTheDarkSide, 0);
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if (powerOfTheDarkSide != null)
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@@ -3003,7 +3003,7 @@ namespace Scripts.Spells.Priest
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&& ValidateSpellEffect((spellInfo.Id, 4));
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}
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void HandleDamageCalculation(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void HandleDamageCalculation(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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if (victim.HealthBelowPct(GetEffectInfo(1).CalcValue(GetCaster())))
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MathFunctions.AddPct(ref pctMod, GetEffectInfo(2).CalcValue(GetCaster()));
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