Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing spell script hooks
Port From (https://github.com/TrinityCore/TrinityCore/commit/884662a75a901af6f61cab9efc171d052e8042f4)
This commit is contained in:
@@ -1221,7 +1221,7 @@ namespace Game.Entities
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uint damage = 0;
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damage += CalculateDamage(damageInfo.AttackType, false, true);
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// Add melee damage bonus
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damage = (uint)MeleeDamageBonusDone(damageInfo.Target, (int)damage, damageInfo.AttackType, DamageEffectType.Direct, null, default, (SpellSchoolMask)damageInfo.DamageSchoolMask);
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damage = (uint)MeleeDamageBonusDone(damageInfo.Target, (int)damage, damageInfo.AttackType, DamageEffectType.Direct, null, null, Mechanics.None, (SpellSchoolMask)damageInfo.DamageSchoolMask);
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damage = (uint)damageInfo.Target.MeleeDamageBonusTaken(this, (int)damage, damageInfo.AttackType, DamageEffectType.Direct, null, (SpellSchoolMask)damageInfo.DamageSchoolMask);
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// Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
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@@ -68,7 +68,7 @@ namespace Game.Entities
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void callDamageScript(ref int dmg, ref int flatMod, ref float pctMod)
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{
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if (spell != null)
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spell.CallScriptCalcDamageHandlers(victim, ref dmg, ref flatMod, ref pctMod);
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spell.CallScriptCalcDamageHandlers(spellEffectInfo, victim, ref dmg, ref flatMod, ref pctMod);
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else if (aurEff != null)
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aurEff.GetBase().CallScriptCalcDamageAndHealingHandlers(aurEff, aurEff.GetBase().GetApplicationOfTarget(victim.GetGUID()), victim, ref dmg, ref flatMod, ref pctMod);
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}
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@@ -483,7 +483,7 @@ namespace Game.Entities
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}
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if (spell != null)
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spell.CallScriptCalcHealingHandlers(victim, ref healamount, ref DoneTotal, ref DoneTotalMod);
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spell.CallScriptCalcHealingHandlers(spellEffectInfo, victim, ref healamount, ref DoneTotal, ref DoneTotalMod);
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else if (aurEff != null)
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aurEff.GetBase().CallScriptCalcDamageAndHealingHandlers(aurEff, aurEff.GetBase().GetApplicationOfTarget(victim.GetGUID()), victim, ref healamount, ref DoneTotal, ref DoneTotalMod);
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@@ -3876,7 +3876,7 @@ namespace Game.Entities
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return (uint)Math.Max(damage * (1.0f - mitigation), 0.0f);
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}
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public int MeleeDamageBonusDone(Unit victim, int damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo spellProto = null, Mechanics mechanic = default, SpellSchoolMask damageSchoolMask = SpellSchoolMask.Normal, Spell spell = null, AuraEffect aurEff = null)
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public int MeleeDamageBonusDone(Unit victim, int damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo spellProto = null, SpellEffectInfo spellEffectInfo = null, Mechanics mechanic = default, SpellSchoolMask damageSchoolMask = SpellSchoolMask.Normal, Spell spell = null, AuraEffect aurEff = null)
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{
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if (victim == null || damage == 0)
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return 0;
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@@ -3976,7 +3976,7 @@ namespace Game.Entities
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MathFunctions.AddPct(ref DoneTotalMod, GetTotalAuraModifierByMiscValue(AuraType.ModDamageDoneForMechanic, (int)spellProto.Mechanic));
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if (spell != null)
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spell.CallScriptCalcDamageHandlers(victim, ref damage, ref DoneFlatBenefit, ref DoneTotalMod);
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spell.CallScriptCalcDamageHandlers(spellEffectInfo, victim, ref damage, ref DoneFlatBenefit, ref DoneTotalMod);
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else if (aurEff != null)
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aurEff.GetBase().CallScriptCalcDamageAndHealingHandlers(aurEff, aurEff.GetBase().GetApplicationOfTarget(victim.GetGUID()), victim, ref damage, ref DoneFlatBenefit, ref DoneTotalMod);
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@@ -164,7 +164,7 @@ namespace Game.Scripting
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// internal use classes & functions
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// DO NOT OVERRIDE THESE IN SCRIPTS
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public delegate SpellCastResult SpellCheckCastFnType();
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public delegate void DamageAndHealingCalcFnType(Unit victim, ref int damageOrHealing, ref int flatMod, ref float pctMod);
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public delegate void DamageAndHealingCalcFnType(SpellEffectInfo spellEffectInfo, Unit victim, ref int damageOrHealing, ref int flatMod, ref float pctMod);
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public delegate void SpellOnResistAbsorbCalculateFnType(DamageInfo damageInfo, ref uint resistAmount, ref int absorbAmount);
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public delegate void SpellEffectFnType(uint index);
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public delegate void SpellBeforeHitFnType(SpellMissInfo missInfo);
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@@ -212,9 +212,9 @@ namespace Game.Scripting
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_callImpl = handler;
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}
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public void Call(Unit victim, ref int damageOrHealing, ref int flatMod, ref float pctMod)
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public void Call(SpellEffectInfo spellEffectInfo, Unit victim, ref int damageOrHealing, ref int flatMod, ref float pctMod)
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{
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_callImpl(victim, ref damageOrHealing, ref flatMod, ref pctMod);
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_callImpl(spellEffectInfo, victim, ref damageOrHealing, ref flatMod, ref pctMod);
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}
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}
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@@ -5238,7 +5238,7 @@ namespace Game.Spells
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// Add melee damage bonuses (also check for negative)
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if (caster != null)
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damage = (uint)caster.MeleeDamageBonusDone(target, (int)damage, attackType, DamageEffectType.DOT, GetSpellInfo(), GetSpellEffectInfo().Mechanic, GetSpellInfo().GetSchoolMask(), null, this);
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damage = (uint)caster.MeleeDamageBonusDone(target, (int)damage, attackType, DamageEffectType.DOT, GetSpellInfo(), GetSpellEffectInfo(), GetSpellEffectInfo().Mechanic, GetSpellInfo().GetSchoolMask(), null, this);
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damage = (uint)target.MeleeDamageBonusTaken(caster, (int)damage, attackType, DamageEffectType.DOT, GetSpellInfo());
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break;
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@@ -8077,25 +8077,25 @@ namespace Game.Spells
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}
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}
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public void CallScriptCalcDamageHandlers(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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public void CallScriptCalcDamageHandlers(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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foreach (SpellScript script in m_loadedScripts)
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{
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script._PrepareScriptCall(SpellScriptHookType.CalcDamage);
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foreach (var calcDamage in script.CalcDamage)
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calcDamage.Call(victim, ref damage, ref flatMod, ref pctMod);
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calcDamage.Call(spellEffectInfo, victim, ref damage, ref flatMod, ref pctMod);
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script._FinishScriptCall();
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}
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}
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public void CallScriptCalcHealingHandlers(Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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public void CallScriptCalcHealingHandlers(SpellEffectInfo spellEffectInfo, Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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{
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foreach (SpellScript script in m_loadedScripts)
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{
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script._PrepareScriptCall(SpellScriptHookType.CalcHealing);
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foreach (var calcHealing in script.CalcHealing)
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calcHealing.Call(victim, ref healing, ref flatMod, ref pctMod);
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calcHealing.Call(spellEffectInfo, victim, ref healing, ref flatMod, ref pctMod);
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script._FinishScriptCall();
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}
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@@ -2498,7 +2498,7 @@ namespace Game.Spells
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weaponDamage = Math.Max(weaponDamage, 0);
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// Add melee damage bonuses (also check for negative)
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weaponDamage = (uint)unitCaster.MeleeDamageBonusDone(unitTarget, (int)weaponDamage, m_attackType, DamageEffectType.SpellDirect, m_spellInfo, mechanic, m_spellSchoolMask, this);
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weaponDamage = (uint)unitCaster.MeleeDamageBonusDone(unitTarget, (int)weaponDamage, m_attackType, DamageEffectType.SpellDirect, m_spellInfo, effectInfo, mechanic, m_spellSchoolMask, this);
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m_damage += unitTarget.MeleeDamageBonusTaken(unitCaster, (int)weaponDamage, m_attackType, DamageEffectType.SpellDirect, m_spellInfo);
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}
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@@ -89,7 +89,7 @@ namespace Scripts.Shadowlands.Torghast
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[Script] // 305060 - Yel'Shir's Powerglove
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class spell_torghast_yelshirs_powerglove : SpellScript
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{
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void CalculateDamage(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void CalculateDamage(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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SpellInfo triggeringSpell = GetTriggeringSpell();
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if (triggeringSpell != null)
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@@ -435,7 +435,7 @@ namespace Scripts.Spells.Azerite
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return ValidateSpellEffect((SpellEchoingBladesTrait, 2));
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}
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void CalculateDamage(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void CalculateDamage(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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AuraEffect trait = GetCaster().GetAuraEffect(SpellEchoingBladesTrait, 2);
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if (trait != null)
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@@ -161,7 +161,7 @@ namespace Scripts.Spells.Evoker
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&& spellInfo.GetEffect(2).IsAura(AuraType.ModSilence); // validate we are removing the correct effect
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}
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void AddBonusUpfrontDamage(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void AddBonusUpfrontDamage(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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int empowerLevel = (int)GetSpell().m_customArg;
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if (empowerLevel == 0)
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@@ -942,7 +942,7 @@ namespace Scripts.Spells.Generic
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[Script] // 64208 - Consumption
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class spell_gen_consumption : SpellScript
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{
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void CalculateDamage(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void CalculateDamage(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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SpellInfo createdBySpell = SpellMgr.GetSpellInfo(GetCaster().m_unitData.CreatedBySpell, GetCastDifficulty());
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if (createdBySpell != null)
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@@ -5100,7 +5100,7 @@ namespace Scripts.Spells.Generic
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);
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}
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void CalculateHealingBonus(Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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void CalculateHealingBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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{
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MathFunctions.AddPct(ref pctMod, MajorPlayerHealingCooldownHelpers.GetBonusMultiplier(GetCaster(), GetSpellInfo().Id));
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}
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@@ -439,7 +439,7 @@ namespace Scripts.Spells.Priest
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return ValidateSpellEffect((SpellIds.AbyssalReverie, 0));
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}
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void CalculateHealingBonus(Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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void CalculateHealingBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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{
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spell_pri_atonement.TriggerArgs args = (spell_pri_atonement.TriggerArgs)GetSpell().m_customArg;
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if (args == null || (args.DamageSchoolMask & SpellSchoolMask.Shadow) == 0)
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@@ -919,7 +919,7 @@ namespace Scripts.Spells.Priest
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&& ValidateSpellEffect((SpellIds.DivineService, 0));
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}
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void CalculateHealingBonus(Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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void CalculateHealingBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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{
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AuraEffect divineServiceEffect = GetCaster().GetAuraEffect(SpellIds.DivineService, 0);
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if (divineServiceEffect != null)
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@@ -1183,7 +1183,7 @@ namespace Scripts.Spells.Priest
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return ValidateSpellEffect((SpellIds.FocusedMending, 0));
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}
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void CalculateHealingBonus(Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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void CalculateHealingBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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{
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AuraEffect focusedMendingEffect = GetCaster().GetAuraEffect(SpellIds.FocusedMending, 0);
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if (focusedMendingEffect != null)
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@@ -1574,7 +1574,7 @@ namespace Scripts.Spells.Priest
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}
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}
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void CalculateDamageBonus(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void CalculateDamageBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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Aura atonement = GetCaster().GetAura(SpellIds.Atonement);
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if (atonement == null)
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@@ -1680,7 +1680,7 @@ namespace Scripts.Spells.Priest
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_damageIncrease = mindDevourer.GetAmount();
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}
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void CalculateDamage(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void CalculateDamage(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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MathFunctions.AddPct(ref pctMod, _damageIncrease);
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}
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@@ -1966,7 +1966,7 @@ namespace Scripts.Spells.Priest
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return ValidateSpellInfo(SpellIds.PowerOfTheDarkSide);
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}
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void CalculateDamageBonus(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void CalculateDamageBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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AuraEffect powerOfTheDarkSide = GetCaster().GetAuraEffect(SpellIds.PowerOfTheDarkSide, 0);
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if (powerOfTheDarkSide != null)
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@@ -1988,7 +1988,7 @@ namespace Scripts.Spells.Priest
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return ValidateSpellInfo(SpellIds.PowerOfTheDarkSide);
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}
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void CalculateHealingBonus(Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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void CalculateHealingBonus(SpellEffectInfo spellEffectInfo, Unit victim, ref int healing, ref int flatMod, ref float pctMod)
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{
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AuraEffect powerOfTheDarkSide = GetCaster().GetAuraEffect(SpellIds.PowerOfTheDarkSide, 0);
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if (powerOfTheDarkSide != null)
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@@ -3003,7 +3003,7 @@ namespace Scripts.Spells.Priest
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&& ValidateSpellEffect((spellInfo.Id, 4));
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}
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void HandleDamageCalculation(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void HandleDamageCalculation(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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if (victim.HealthBelowPct(GetEffectInfo(1).CalcValue(GetCaster())))
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MathFunctions.AddPct(ref pctMod, GetEffectInfo(2).CalcValue(GetCaster()));
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@@ -293,7 +293,7 @@ namespace Scripts.Spells.Rogue
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[Script] // 32645 - Envenom
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class spell_rog_envenom : SpellScript
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{
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void CalculateDamage(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void CalculateDamage(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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pctMod *= GetSpell().GetPowerTypeCostAmount(PowerType.ComboPoints).GetValueOrDefault(0);
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@@ -311,7 +311,7 @@ namespace Scripts.Spells.Rogue
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[Script] // 196819 - Eviscerate
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class spell_rog_eviscerate : SpellScript
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{
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void CalculateDamage(Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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void CalculateDamage(SpellEffectInfo spellEffectInfo, Unit victim, ref int damage, ref int flatMod, ref float pctMod)
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{
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pctMod *= GetSpell().GetPowerTypeCostAmount(PowerType.ComboPoints).GetValueOrDefault(0);
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