Core/Spells: rework part 5: GameObject casting

Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
This commit is contained in:
hondacrx
2021-08-29 18:27:08 -04:00
parent e97ffa304d
commit 949d4806c5
39 changed files with 5236 additions and 4781 deletions
+10 -3
View File
@@ -81,8 +81,8 @@ namespace Game.AI
// prevents achievement tracking if returning true
public virtual bool OnReportUse(Player player) { return false; }
public virtual void Destroyed(Player player, uint eventId) { }
public virtual void Damaged(Player player, uint eventId) { }
public virtual void Destroyed(WorldObject attacker, uint eventId) { }
public virtual void Damaged(WorldObject attacker, uint eventId) { }
public virtual void SetData64(uint id, ulong value) { }
public virtual ulong GetData64(uint id) { return 0; }
@@ -93,6 +93,13 @@ namespace Game.AI
public virtual void OnLootStateChanged(uint state, Unit unit) { }
public virtual void OnStateChanged(GameObjectState state) { }
public virtual void EventInform(uint eventId) { }
public virtual void SpellHit(Unit unit, SpellInfo spellInfo) { }
// Called when hit by a spell
public virtual void SpellHit(Unit caster, SpellInfo spellInfo) { }
public virtual void SpellHit(GameObject caster, SpellInfo spellInfo) { }
// Called when spell hits a target
public virtual void SpellHitTarget(Unit target, SpellInfo spellInfo) { }
public virtual void SpellHitTarget(GameObject target, SpellInfo spellInfo) { }
}
}