Core/Spells: rework part 5: GameObject casting

Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
This commit is contained in:
hondacrx
2021-08-29 18:27:08 -04:00
parent e97ffa304d
commit 949d4806c5
39 changed files with 5236 additions and 4781 deletions
+2 -2
View File
@@ -1118,9 +1118,9 @@ namespace Game.AI
GetScript().ProcessEventsFor(SmartEvents.RewardQuest, player, quest.Id, opt, false, null, me);
}
public override void Destroyed(Player player, uint eventId)
public override void Destroyed(WorldObject attacker, uint eventId)
{
GetScript().ProcessEventsFor(SmartEvents.Death, player, eventId, 0, false, null, me);
GetScript().ProcessEventsFor(SmartEvents.Death, attacker != null ? attacker.ToUnit() : null, eventId, 0, false, null, me);
}
public override void SetData(uint id, uint value) { SetData(id, value, null); }