Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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@@ -1118,9 +1118,9 @@ namespace Game.AI
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GetScript().ProcessEventsFor(SmartEvents.RewardQuest, player, quest.Id, opt, false, null, me);
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}
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public override void Destroyed(Player player, uint eventId)
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public override void Destroyed(WorldObject attacker, uint eventId)
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{
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GetScript().ProcessEventsFor(SmartEvents.Death, player, eventId, 0, false, null, me);
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GetScript().ProcessEventsFor(SmartEvents.Death, attacker != null ? attacker.ToUnit() : null, eventId, 0, false, null, me);
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}
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public override void SetData(uint id, uint value) { SetData(id, value, null); }
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