Core/Spells: rework part 5: GameObject casting

Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
This commit is contained in:
hondacrx
2021-08-29 18:27:08 -04:00
parent e97ffa304d
commit 949d4806c5
39 changed files with 5236 additions and 4781 deletions
+1 -1
View File
@@ -490,7 +490,7 @@ namespace Game.AI
_me.CastSpell(target.ToUnit(), e.Action.cast.spell, new CastSpellExtraArgs(triggerFlag));
}
else if (_go)
_go.CastSpell(target.ToUnit(), e.Action.cast.spell, triggerFlag);
_go.CastSpell(target.ToUnit(), e.Action.cast.spell, new CastSpellExtraArgs(triggerFlag));
}
else
Log.outDebug(LogFilter.ScriptsAi, "Spell {0} not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: {1} Entry: {2} Type: {3}) already has the aura",