Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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@@ -66,10 +66,10 @@ namespace Game.Entities
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m_questObjectiveCriteriaMgr.ResetCriteria(failEvent, failAsset, evenIfCriteriaComplete);
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}
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public void UpdateCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, Unit unit = null)
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public void UpdateCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, WorldObject refe = null)
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{
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m_achievementSys.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, this);
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m_questObjectiveCriteriaMgr.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, this);
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m_achievementSys.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, this);
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m_questObjectiveCriteriaMgr.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, this);
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// Update only individual achievement criteria here, otherwise we may get multiple updates
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// from a single boss kill
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@@ -78,11 +78,11 @@ namespace Game.Entities
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Scenario scenario = GetScenario();
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if (scenario != null)
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scenario.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, this);
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scenario.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, this);
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Guild guild = Global.GuildMgr.GetGuildById(GetGuildId());
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if (guild)
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guild.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, this);
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guild.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, this);
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}
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public void CompletedAchievement(AchievementRecord entry)
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