Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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@@ -788,7 +788,7 @@ namespace Game.Entities
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public void SetRangedWeaponAttackPower(int attackPower) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.RangedWeaponAttackPower), attackPower); }
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//Chances
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float MeleeSpellMissChance(Unit victim, WeaponAttackType attType, SpellInfo spellInfo)
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public override float MeleeSpellMissChance(Unit victim, WeaponAttackType attType, SpellInfo spellInfo)
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{
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//calculate miss chance
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float missChance = victim.GetUnitMissChance();
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