Core/Spells: rework part 5: GameObject casting

Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
This commit is contained in:
hondacrx
2021-08-29 18:27:08 -04:00
parent e97ffa304d
commit 949d4806c5
39 changed files with 5236 additions and 4781 deletions
+1 -1
View File
@@ -788,7 +788,7 @@ namespace Game.Entities
public void SetRangedWeaponAttackPower(int attackPower) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.RangedWeaponAttackPower), attackPower); }
//Chances
float MeleeSpellMissChance(Unit victim, WeaponAttackType attType, SpellInfo spellInfo)
public override float MeleeSpellMissChance(Unit victim, WeaponAttackType attType, SpellInfo spellInfo)
{
//calculate miss chance
float missChance = victim.GetUnitMissChance();