Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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@@ -2331,9 +2331,9 @@ namespace Game.Guilds
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return m_achievementSys.HasAchieved(achievementId);
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}
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public void UpdateCriteria(CriteriaTypes type, ulong miscValue1, ulong miscValue2, ulong miscValue3, Unit unit, Player player)
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public void UpdateCriteria(CriteriaTypes type, ulong miscValue1, ulong miscValue2, ulong miscValue3, WorldObject refe, Player player)
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{
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m_achievementSys.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, player);
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m_achievementSys.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, player);
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}
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public void HandleNewsSetSticky(WorldSession session, uint newsId, bool sticky)
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