Core/Spells: rework part 5: GameObject casting

Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
This commit is contained in:
hondacrx
2021-08-29 18:27:08 -04:00
parent e97ffa304d
commit 949d4806c5
39 changed files with 5236 additions and 4781 deletions
+2 -2
View File
@@ -2331,9 +2331,9 @@ namespace Game.Guilds
return m_achievementSys.HasAchieved(achievementId);
}
public void UpdateCriteria(CriteriaTypes type, ulong miscValue1, ulong miscValue2, ulong miscValue3, Unit unit, Player player)
public void UpdateCriteria(CriteriaTypes type, ulong miscValue1, ulong miscValue2, ulong miscValue3, WorldObject refe, Player player)
{
m_achievementSys.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, unit, player);
m_achievementSys.UpdateCriteria(type, miscValue1, miscValue2, miscValue3, refe, player);
}
public void HandleNewsSetSticky(WorldSession session, uint newsId, bool sticky)