Core/Spells: rework part 5: GameObject casting
Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
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@@ -23,7 +23,7 @@ using System.Collections.Generic;
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namespace Game.Networking.Packets
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{
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class CombatLogServerPacket : ServerPacket
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public class CombatLogServerPacket : ServerPacket
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{
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public CombatLogServerPacket(ServerOpcodes opcode, ConnectionType connection = ConnectionType.Realm) : base(opcode, connection)
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{
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