Core/Spells: rework part 5: GameObject casting

Port From (https://github.com/TrinityCore/TrinityCore/commit/962f6d7988b9003e550f6745be7cff812e9d8efa)
This commit is contained in:
hondacrx
2021-08-29 18:27:08 -04:00
parent e97ffa304d
commit 949d4806c5
39 changed files with 5236 additions and 4781 deletions
+2 -2
View File
@@ -540,7 +540,7 @@ namespace Game
return;
// always invisible or hidden faction can't change war state
if (factionState.Flags.HasFlag(ReputationFlags.Hidden | ReputationFlags.Header))
if (factionState.Flags.HasAnyFlag(ReputationFlags.Hidden | ReputationFlags.Header))
return;
SetAtWar(factionState, on);
@@ -577,7 +577,7 @@ namespace Game
void SetInactive(FactionState faction, bool inactive)
{
// always invisible or hidden faction can't be inactive
if (faction.Flags.HasFlag(ReputationFlags.Hidden | ReputationFlags.Header) || !faction.Flags.HasFlag(ReputationFlags.Visible))
if (faction.Flags.HasAnyFlag(ReputationFlags.Hidden | ReputationFlags.Header) || !faction.Flags.HasFlag(ReputationFlags.Visible))
return;
// already set